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General Tabletop Discussion
*TTRPGs General
Healing spells and Necromancy
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<blockquote data-quote="Anime Kidd" data-source="post: 1650408" data-attributes="member: 881"><p>I am really surprised that many people don't like healing as a necromacy spell; or rather I should say, arcane casters using healing spells. While I like this discussion on the viability of arcane spellcasters using such spells, my post wasn't exactly for that. I merely wanted to know why healing spells, regardless of it being arcane or divine in origin, were in conjuration.</p><p></p><p>As for that whole disrupt undead spell to heal allies and harm undead... For a spell like that, I would have any healing properties be severely weaked when compared to the damage done to the undead. So if I would rule Disrupt undead, when used on a living creature, as healing only like 1 point. This could then mean that even a little positive energy will harm undead, but it still requires a good amount to start to heal the living.</p><p></p><p></p><p></p><p>I like this idea, it allows the the ability for arcane healing but it is still severely weak compared to true divine healing of a cleric but only if the spell level is the same as the divine version. If you had them at 1d4 and as one level higher, I think it might be to weak a spell to keep prepared. If it was 1d6 then it might be a bit more favorable.</p></blockquote><p></p>
[QUOTE="Anime Kidd, post: 1650408, member: 881"] I am really surprised that many people don't like healing as a necromacy spell; or rather I should say, arcane casters using healing spells. While I like this discussion on the viability of arcane spellcasters using such spells, my post wasn't exactly for that. I merely wanted to know why healing spells, regardless of it being arcane or divine in origin, were in conjuration. As for that whole disrupt undead spell to heal allies and harm undead... For a spell like that, I would have any healing properties be severely weaked when compared to the damage done to the undead. So if I would rule Disrupt undead, when used on a living creature, as healing only like 1 point. This could then mean that even a little positive energy will harm undead, but it still requires a good amount to start to heal the living. I like this idea, it allows the the ability for arcane healing but it is still severely weak compared to true divine healing of a cleric but only if the spell level is the same as the divine version. If you had them at 1d4 and as one level higher, I think it might be to weak a spell to keep prepared. If it was 1d6 then it might be a bit more favorable. [/QUOTE]
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