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General Tabletop Discussion
*Pathfinder & Starfinder
Healing spells and use activated items= 1d8 per round?
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<blockquote data-quote="kreynolds" data-source="post: 442348" data-attributes="member: 2829"><p>It does what you want it to. For example, if you made it a free action to activate (which I don't recommmend, unless you calculate the spell four levels higher via the Quicken Spell feat), then yes, it would offer 1d8+1 points of healing every round, provided the wearer activated it every round.</p><p></p><p>However, use-activated does not automatically equate to free-action activation.</p><p></p><p></p><p></p><p>Either of these is a valid effect. It just depends on what you want the item to do. Once you figure that out, you just need to price it. To give you an idea of what you would be looking at, I would price such an item as a Quickened Cure Light Wounds, which would bump up the spell level to 5th, and the minimum caster level required to cast the spell would be 9th. The formula would be (5 x 9 x 2000gp), which would give you a starting price of 90,000gp.</p><p></p><p>However, you can't always just use the formulas as they exist, and here's why. Let's take Cure Light Wounds (1st level spell) and Maximize it (now a 4th level spell) and now let's Quicken it (now an 8th level spell). Because we have an 8th level spell, the minimum level you need to cast is 15th, so instead of healing 1d8+1, it's gonna heal the maximum of 1d8+5. After applying all of the metamagic feats, we end up with an 8th level spell effect that is kicked off as a free action and heals 13 points of damage every round. So, let's take the use-activated formula and apply it here: <em>8 x 15 x 2000gp</em>, which gives us a total cost of 240,000gp.</p><p></p><p>So, what do we now have? Essentially, for only 240,000gp, you now have <strong>Fast Healing 13</strong>. Now, the only question you need to ask yourself is this: Would you have a problem with a player possessing this item at this price? Or would you have a problem with a player possessing this item no matter what the price is?</p><p></p><p>As I've always said, magic item creation is an art, not a science. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 442348, member: 2829"] It does what you want it to. For example, if you made it a free action to activate (which I don't recommmend, unless you calculate the spell four levels higher via the Quicken Spell feat), then yes, it would offer 1d8+1 points of healing every round, provided the wearer activated it every round. However, use-activated does not automatically equate to free-action activation. Either of these is a valid effect. It just depends on what you want the item to do. Once you figure that out, you just need to price it. To give you an idea of what you would be looking at, I would price such an item as a Quickened Cure Light Wounds, which would bump up the spell level to 5th, and the minimum caster level required to cast the spell would be 9th. The formula would be (5 x 9 x 2000gp), which would give you a starting price of 90,000gp. However, you can't always just use the formulas as they exist, and here's why. Let's take Cure Light Wounds (1st level spell) and Maximize it (now a 4th level spell) and now let's Quicken it (now an 8th level spell). Because we have an 8th level spell, the minimum level you need to cast is 15th, so instead of healing 1d8+1, it's gonna heal the maximum of 1d8+5. After applying all of the metamagic feats, we end up with an 8th level spell effect that is kicked off as a free action and heals 13 points of damage every round. So, let's take the use-activated formula and apply it here: [i]8 x 15 x 2000gp[/i], which gives us a total cost of 240,000gp. So, what do we now have? Essentially, for only 240,000gp, you now have [b]Fast Healing 13[/b]. Now, the only question you need to ask yourself is this: Would you have a problem with a player possessing this item at this price? Or would you have a problem with a player possessing this item no matter what the price is? As I've always said, magic item creation is an art, not a science. :) [/QUOTE]
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Healing spells and use activated items= 1d8 per round?
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