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General Tabletop Discussion
*Pathfinder & Starfinder
Healing spells and use activated items= 1d8 per round?
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<blockquote data-quote="Voneth" data-source="post: 442354" data-attributes="member: 1016"><p>This is a basic tenent with a lot of fellow GMs that I don't agree with. The idea that if there is lack of something in the book, or if there is no stated yes or no, (A lack of a healing item MIGHT be an inferred no, but then again it may be oversight) then it means no. By that defianition, a lot of 1ed. games I played in would have never happened. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The books never say you can create your own spell point system, that doesn't mean you can't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the flip side, it specificly states that the caster has to pay the XP to make an item. Yet, I find a lot of people who thinks that making the user of the item pay the XP cost make a lot more sense. "Why should a wizard be penalized for making a sword he would never use and then the fighter gets the benfit of the sword by only digging up the cash (which in some games is not that hard if you dugeon crawl in the tradtional style.)</p><p></p><p></p><p></p><p>On this I agree, which is why I asked you wise men and women what you thought, or to see what you thought of my alternatives. Perhaps I will do something a little more straight forward, such as maximise the spell, ((4*8) * 2k) so it will be $64k and cost about 2k xp for 13 perment hit points. Or perhaps I will fudge the math and make it $36k with 1.4k xp for 13 pement hp.</p><p></p><p>And this fellow on the WotC DMG forum had some nice insights.</p></blockquote><p></p>
[QUOTE="Voneth, post: 442354, member: 1016"] This is a basic tenent with a lot of fellow GMs that I don't agree with. The idea that if there is lack of something in the book, or if there is no stated yes or no, (A lack of a healing item MIGHT be an inferred no, but then again it may be oversight) then it means no. By that defianition, a lot of 1ed. games I played in would have never happened. :) The books never say you can create your own spell point system, that doesn't mean you can't. :) On the flip side, it specificly states that the caster has to pay the XP to make an item. Yet, I find a lot of people who thinks that making the user of the item pay the XP cost make a lot more sense. "Why should a wizard be penalized for making a sword he would never use and then the fighter gets the benfit of the sword by only digging up the cash (which in some games is not that hard if you dugeon crawl in the tradtional style.) On this I agree, which is why I asked you wise men and women what you thought, or to see what you thought of my alternatives. Perhaps I will do something a little more straight forward, such as maximise the spell, ((4*8) * 2k) so it will be $64k and cost about 2k xp for 13 perment hit points. Or perhaps I will fudge the math and make it $36k with 1.4k xp for 13 pement hp. And this fellow on the WotC DMG forum had some nice insights. [/QUOTE]
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Healing spells and use activated items= 1d8 per round?
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