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General Tabletop Discussion
*Pathfinder & Starfinder
Healing spells and use activated items= 1d8 per round?
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<blockquote data-quote="Petrosian" data-source="post: 442582" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>You misunderstand my statement.</p><p></p><p>No where did i say that they said 'no you cannot make it for your games." That was not even implied.</p><p></p><p>A GM can add for his game ANY magic item he wishes. he can add a +10 dagger of vorpl dragon slaying for 10 gp cost if he wants. There is nothing illegal about it. he can add 12 spells per level free for wizards whose name starts with G. nothing illegal about it. he can allow a necklace of wishes fre action as a rogue class benefit at third level. nothing illegal about it.</p><p></p><p>WOTC has never said you cannot do anything for your game.</p><p></p><p>period, ever.</p><p></p><p>nor did i.</p><p></p><p>nor did the playtesters. </p><p></p><p>the only thing wotc has ever had any say in, the only thing the playtesters ever had anys say in, the only thing a yes or a no FROM THEM applies to, ever at all, in any context, is to what is an officical DND rule or item or game component.</p><p></p><p>Look in the DMg, the PHB, or any other product by wotc and you will not see a Nipple ring of cure light per round.</p><p></p><p>they said no.</p><p></p><p>This does not mean you cannot as GM add one to your game.</p><p></p><p>I think i mentioned not once but more than once the whole thing starts with "the GM deciding he wants to add it to his game (which clearly you just plain missed in your zeal.)</p><p></p><p>Ok, this seems a bit off topic but thats fine.</p><p></p><p>Why not make the person who gets hit by the magic sword pay the XP?</p><p></p><p></p><p>Some use items work that way, some keep the effect going.</p><p></p><p>An unlimited CLW effect would be a simple pass around thing after each fight, enabling everyone to cure up quickly. </p><p></p><p>if you need that power in your game, then by all means add it. Set the price at whaever your party needs to lose. </p><p></p><p>After all, adding something like this is a plot device, not a balance issue, right?</p><p></p><p>BTW, just because wotc says yes does not mean you have to include it.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 442582, member: 1149"] [/B][/QUOTE] You misunderstand my statement. No where did i say that they said 'no you cannot make it for your games." That was not even implied. A GM can add for his game ANY magic item he wishes. he can add a +10 dagger of vorpl dragon slaying for 10 gp cost if he wants. There is nothing illegal about it. he can add 12 spells per level free for wizards whose name starts with G. nothing illegal about it. he can allow a necklace of wishes fre action as a rogue class benefit at third level. nothing illegal about it. WOTC has never said you cannot do anything for your game. period, ever. nor did i. nor did the playtesters. the only thing wotc has ever had any say in, the only thing the playtesters ever had anys say in, the only thing a yes or a no FROM THEM applies to, ever at all, in any context, is to what is an officical DND rule or item or game component. Look in the DMg, the PHB, or any other product by wotc and you will not see a Nipple ring of cure light per round. they said no. This does not mean you cannot as GM add one to your game. I think i mentioned not once but more than once the whole thing starts with "the GM deciding he wants to add it to his game (which clearly you just plain missed in your zeal.) Ok, this seems a bit off topic but thats fine. Why not make the person who gets hit by the magic sword pay the XP? Some use items work that way, some keep the effect going. An unlimited CLW effect would be a simple pass around thing after each fight, enabling everyone to cure up quickly. if you need that power in your game, then by all means add it. Set the price at whaever your party needs to lose. After all, adding something like this is a plot device, not a balance issue, right? BTW, just because wotc says yes does not mean you have to include it. [/QUOTE]
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Healing spells and use activated items= 1d8 per round?
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