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General Tabletop Discussion
*Pathfinder & Starfinder
Healing spells and use activated items= 1d8 per round?
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<blockquote data-quote="Petrosian" data-source="post: 446485" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>yet, surely NPCs make this item as well. (or are the PCs the only ones allowed to have one? Exclusive to PCs?) if so it should appear now and again in treasures?</p><p></p><p></p><p>CLW wands cost 750 for 50 charges. This thingy of yours is worth 133 charges. (you used maker expense for the wand and market price for the item for some reason.)</p><p></p><p>By 10th level or so, a typical CLW wand would cure 275 hp and my gang would run through one within 3-4 encounters at best. When your fighter is down 80 hp, the clw wands go quick.</p><p></p><p>My experience on the rate of use of CLW in post-combat healing is grossly different than yours.</p><p></p><p>Since this thing will only be used out of combat, the dispel thing is silly and pointless. might as well say 'since it is a headband it will cause magic headband hair" as a drawback.</p><p></p><p>HINT; if your enemy is using his actions to throw dispel magics at your CURE LIGHT WOUNDS SPELLS... you are winning big time.</p><p></p><p>geesh.</p><p></p><p>the value of the item is its POST COMBAT recovery. identify is likewise useless in combat, should an unlimited identify item be cheap too?</p><p></p><p>Rather than focusing on micromanaging minutia like food, we tend to worry about things like being stalked by the survivors. there is a tremendous difference between pulling out for a days nap and getting 5 minutes to heal back to full in terms of the actions the NPCs can do in that time. </p><p></p><p>thats not "every little thing" for my games.</p><p></p><p>However, you are indeed correct. Style of GMing has a lot to do with it. if monsters stay sitting and waiting while your PCs "click the rest button" then the effective difference bwteeen the day or two off and the 5 minutes and ready to go is indeed negligable.</p><p></p><p>i just dont run those games.</p><p></p><p>heck, my NPCs get raised, come back and pursue vengence at times.</p><p></p><p>while i am sure it has happened, i do not recall a clw sabing characters from death anytime after fourth. </p><p></p><p>clearly our games are very very different.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 446485, member: 1149"] [/B][/QUOTE] yet, surely NPCs make this item as well. (or are the PCs the only ones allowed to have one? Exclusive to PCs?) if so it should appear now and again in treasures? CLW wands cost 750 for 50 charges. This thingy of yours is worth 133 charges. (you used maker expense for the wand and market price for the item for some reason.) By 10th level or so, a typical CLW wand would cure 275 hp and my gang would run through one within 3-4 encounters at best. When your fighter is down 80 hp, the clw wands go quick. My experience on the rate of use of CLW in post-combat healing is grossly different than yours. Since this thing will only be used out of combat, the dispel thing is silly and pointless. might as well say 'since it is a headband it will cause magic headband hair" as a drawback. HINT; if your enemy is using his actions to throw dispel magics at your CURE LIGHT WOUNDS SPELLS... you are winning big time. geesh. the value of the item is its POST COMBAT recovery. identify is likewise useless in combat, should an unlimited identify item be cheap too? Rather than focusing on micromanaging minutia like food, we tend to worry about things like being stalked by the survivors. there is a tremendous difference between pulling out for a days nap and getting 5 minutes to heal back to full in terms of the actions the NPCs can do in that time. thats not "every little thing" for my games. However, you are indeed correct. Style of GMing has a lot to do with it. if monsters stay sitting and waiting while your PCs "click the rest button" then the effective difference bwteeen the day or two off and the 5 minutes and ready to go is indeed negligable. i just dont run those games. heck, my NPCs get raised, come back and pursue vengence at times. while i am sure it has happened, i do not recall a clw sabing characters from death anytime after fourth. clearly our games are very very different. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing spells and use activated items= 1d8 per round?
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