Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing spells and use activated items= 1d8 per round?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rassav" data-source="post: 447834" data-attributes="member: 8586"><p>I have wanted to do this for a long time, but not everyone is my group has regular email access. How well does it work for you?</p><p></p><p></p><p>Concerning item uniqueness, or "special items". Each item we have created has a story associated with its creation and purpose. I haven't included that for the Headband of Moradin's Mercy since it wasn't balance related. It isn't just a "spell item" to the players.</p><p></p><p> </p><p></p><p>Item creations feats, besides Brew Potion, Scribe Scroll, and Craft Wand are pretty rare in our games. It is a rare NPC that has any besides these three. I don't remember seeing an NPC in an adventure or module that we have used that had Craft Wondrous Item. I'm sure that this is primarily due to the combat focus of the published game.</p><p></p><p>We are still getting used to magic being more available in 3rd Edition. The biggest magic item related problem that I have experienced is the players being so afraid of using up scrolls or wands that they don't use them.</p><p></p><p> </p><p></p><p>It makes sense because NPC spellcaster's don't always have the best spells for the situation prepared. If you had a fireball to cast, that would certainly be better than casting a dispel magic on the Headband, but sometimes you don't have a fireball prepared. In the situation I mentioned though, the enemy cleric was out of offensive spells and used the dispel magic that he had prepared on the Headband. A good roll took it out for 4 rounds. The inavailability of the Headband tilted combat in the enemies' favor and the party retreated. I did say that it didn't usually matter.</p><p></p><p> </p><p></p><p>I'm sorry, but I'm not following your point here. It seems that this would be an argument for items that can Identify being readily available. Could you clarify this please?</p><p></p><p>On the subject of pricing:</p><p></p><p>++++++++++++++++++++++++++++++++++++</p><p></p><p>quote:</p><p>--------------------------------------------------------------------------------</p><p>Originally posted by rassav </p><p></p><p>A question on pricing. Does the reverse also hold true? If I would never conside buying this item over three Wand of Cure Light Wounds are they to inexpensive? Or is the item to expensive?</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p></p><p>Ok this one is easy.</p><p></p><p>Prices are ALWAYS set based on an existing scale. value is purely comparative.</p><p></p><p>You have gobs of official pre priced items in the books. That is your "baseline" and other things should be priced in relation to them.</p><p></p><p>+++++++++++++++++++++++++++++++++++++++</p><p></p><p>I'm not contending that the baseline pricing is wrong. My contention is with the seeming assumption that because buying three wands of cure light wounds isn't the option most people would take, then the price of the item is wrong. Three first level wands could be purchased for the price of the Headband, including a combination that is more useful in some situations. There are times when it would be much more useful to have the Wand of Cure Light Wounds and Wand of summon Monster I and Wand of Charm Person than it would be to have the Headband. Does that mean they should cost more?</p><p></p><p>I'll admit that the pricing of magic items is strange. According to the Item Creation rules, an item that can be used once per day costs 1/5 as much as the same item that can be used on command as often as desired. If this is the case, why wouldn't everyone just create on command items? I suppose there could be any number of reasons. The rules are there, no matter how strange they seem. Please note, I am not saying that those prices have to be used or that players can create any items they want based on that formula. The formulas are a guideline though, just like the items in the DMG. Sometimes the formulas are right on, sometimes they are not. That is why playtesting items is so important.</p><p></p><p></p><p> </p><p></p><p>We use the recommended Wealth levels, as per the DMG. We haven't found the price difference to be insignificant. There is still the opportunity cost and reduced flexibility that comes from buying one headband as opposed to three wands. Remember though, that in our campaign player "original" items are not readily available for purchase.</p><p></p><p>When I first saw this item I thought it was crazy, but playtesting showed us that it fit well in our campaign. Your campaign has a different style though, so it sounds like it wouldn't fit smoothly.</p><p></p><p>How do you handle magic items that give bonuses to skills in your campaign. They have given me headaches in ours.</p><p></p><p>Thanks for the feedback! It sounds like you have a good campaign.</p><p></p><p>Rassav</p></blockquote><p></p>
[QUOTE="rassav, post: 447834, member: 8586"] I have wanted to do this for a long time, but not everyone is my group has regular email access. How well does it work for you? Concerning item uniqueness, or "special items". Each item we have created has a story associated with its creation and purpose. I haven't included that for the Headband of Moradin's Mercy since it wasn't balance related. It isn't just a "spell item" to the players. Item creations feats, besides Brew Potion, Scribe Scroll, and Craft Wand are pretty rare in our games. It is a rare NPC that has any besides these three. I don't remember seeing an NPC in an adventure or module that we have used that had Craft Wondrous Item. I'm sure that this is primarily due to the combat focus of the published game. We are still getting used to magic being more available in 3rd Edition. The biggest magic item related problem that I have experienced is the players being so afraid of using up scrolls or wands that they don't use them. It makes sense because NPC spellcaster's don't always have the best spells for the situation prepared. If you had a fireball to cast, that would certainly be better than casting a dispel magic on the Headband, but sometimes you don't have a fireball prepared. In the situation I mentioned though, the enemy cleric was out of offensive spells and used the dispel magic that he had prepared on the Headband. A good roll took it out for 4 rounds. The inavailability of the Headband tilted combat in the enemies' favor and the party retreated. I did say that it didn't usually matter. I'm sorry, but I'm not following your point here. It seems that this would be an argument for items that can Identify being readily available. Could you clarify this please? On the subject of pricing: ++++++++++++++++++++++++++++++++++++ quote: -------------------------------------------------------------------------------- Originally posted by rassav A question on pricing. Does the reverse also hold true? If I would never conside buying this item over three Wand of Cure Light Wounds are they to inexpensive? Or is the item to expensive? -------------------------------------------------------------------------------- Ok this one is easy. Prices are ALWAYS set based on an existing scale. value is purely comparative. You have gobs of official pre priced items in the books. That is your "baseline" and other things should be priced in relation to them. +++++++++++++++++++++++++++++++++++++++ I'm not contending that the baseline pricing is wrong. My contention is with the seeming assumption that because buying three wands of cure light wounds isn't the option most people would take, then the price of the item is wrong. Three first level wands could be purchased for the price of the Headband, including a combination that is more useful in some situations. There are times when it would be much more useful to have the Wand of Cure Light Wounds and Wand of summon Monster I and Wand of Charm Person than it would be to have the Headband. Does that mean they should cost more? I'll admit that the pricing of magic items is strange. According to the Item Creation rules, an item that can be used once per day costs 1/5 as much as the same item that can be used on command as often as desired. If this is the case, why wouldn't everyone just create on command items? I suppose there could be any number of reasons. The rules are there, no matter how strange they seem. Please note, I am not saying that those prices have to be used or that players can create any items they want based on that formula. The formulas are a guideline though, just like the items in the DMG. Sometimes the formulas are right on, sometimes they are not. That is why playtesting items is so important. We use the recommended Wealth levels, as per the DMG. We haven't found the price difference to be insignificant. There is still the opportunity cost and reduced flexibility that comes from buying one headband as opposed to three wands. Remember though, that in our campaign player "original" items are not readily available for purchase. When I first saw this item I thought it was crazy, but playtesting showed us that it fit well in our campaign. Your campaign has a different style though, so it sounds like it wouldn't fit smoothly. How do you handle magic items that give bonuses to skills in your campaign. They have given me headaches in ours. Thanks for the feedback! It sounds like you have a good campaign. Rassav [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing spells and use activated items= 1d8 per round?
Top