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General Tabletop Discussion
*Dungeons & Dragons
Healing Spells Fixed
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<blockquote data-quote="Caliban" data-source="post: 7066944" data-attributes="member: 284"><p>That sucks because it reduces the cleric to being a healbot. I know some players enjoy that playstyle, but others prefer to be able to play a cleric and do more on their turn than just cast a cure spell. </p><p></p><p>It's a hard balance to strike - finding ways to allow the cleric to both heal and contribute without making them (or certain spells) completely overpowered. </p><p></p><p>In the case of cure wounds - I think being able to do 3d8+wis healing as opposed to 3d4+wis healing when you upcast to a 3rd level spell is fairly significant. (you can go higher, but generally there are better healing spells at those levels.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 7066944, member: 284"] That sucks because it reduces the cleric to being a healbot. I know some players enjoy that playstyle, but others prefer to be able to play a cleric and do more on their turn than just cast a cure spell. It's a hard balance to strike - finding ways to allow the cleric to both heal and contribute without making them (or certain spells) completely overpowered. In the case of cure wounds - I think being able to do 3d8+wis healing as opposed to 3d4+wis healing when you upcast to a 3rd level spell is fairly significant. (you can go higher, but generally there are better healing spells at those levels.) [/QUOTE]
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Healing Spells Fixed
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