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*Dungeons & Dragons
Healing Spells Fixed
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<blockquote data-quote="The Crimson Binome" data-source="post: 7066970" data-attributes="member: 6775031"><p>It would <em>usually</em> be a bad trade, but there might be some situations where you need to keep a particular party member up, because their own contributions are more important than your own. If you're fighting trolls, for example, and only the wizard can deal fire damage; or the enemy is far enough away that the ranger is the only one being effective, but they are also being targetted with return fire. It means you <em>usually</em> won't want to cast a Cure spell <em>during</em> combat.</p><p>Under the default settings of 5E, any magical healing that you bring to the day is a bonus. You can usually get through six level-appropriate encounters with just your Hit Dice, unless you're tackling things way out of your league. If you <em>want</em> to use some of your spells for healing, then you have that <em>option</em>.</p><p>This doesn't logically. Combat would go <em>more</em> quickly if in-combat healing was a rare event. Spending your actions on healing would not be the most effective use of your turn, which would result in fewer clerics spending their actions on healings; your other options would remain just as effective as always.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7066970, member: 6775031"] It would [I]usually[/I] be a bad trade, but there might be some situations where you need to keep a particular party member up, because their own contributions are more important than your own. If you're fighting trolls, for example, and only the wizard can deal fire damage; or the enemy is far enough away that the ranger is the only one being effective, but they are also being targetted with return fire. It means you [I]usually[/I] won't want to cast a Cure spell [I]during[/I] combat. Under the default settings of 5E, any magical healing that you bring to the day is a bonus. You can usually get through six level-appropriate encounters with just your Hit Dice, unless you're tackling things way out of your league. If you [I]want[/I] to use some of your spells for healing, then you have that [I]option[/I]. This doesn't logically. Combat would go [I]more[/I] quickly if in-combat healing was a rare event. Spending your actions on healing would not be the most effective use of your turn, which would result in fewer clerics spending their actions on healings; your other options would remain just as effective as always. [/QUOTE]
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Healing Spells Fixed
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