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General Tabletop Discussion
*Dungeons & Dragons
Healing Spells Fixed
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<blockquote data-quote="jaelis" data-source="post: 7068053" data-attributes="member: 60210"><p>Well, you should really compare Cure Wounds to Healing Word + a cantrip. Sacred Flame would be the obvious one.</p><p></p><p>With CW, you cure 2 more hp on average. </p><p></p><p>With HW+SF, you have a chance to damage an opponent. At low levels it seems like 50% save chance is not a terrible estimate. If they don't save you do 4.5 points average damage. So with a 50% save, you average 2.25 points of damage. If you think a hp cured is roughly equivalent to a hp dealt, then it seems like the two are reasonably balanced. (I think though that a hp cured is probably more valuable than a hp dealt usually, since you only use cures when you really need them.)</p><p></p><p>It gets worse at higher levels though, since (a) the cantrip damage increases and (b) it seems like opponents get less likely to save. So for this particular issue, I'd look for a way to make CW improve with level so that it can continue to be relevant. If you like the triggering HD thing, maybe the # of HD the target can spend should be its level/5, rounded down.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7068053, member: 60210"] Well, you should really compare Cure Wounds to Healing Word + a cantrip. Sacred Flame would be the obvious one. With CW, you cure 2 more hp on average. With HW+SF, you have a chance to damage an opponent. At low levels it seems like 50% save chance is not a terrible estimate. If they don't save you do 4.5 points average damage. So with a 50% save, you average 2.25 points of damage. If you think a hp cured is roughly equivalent to a hp dealt, then it seems like the two are reasonably balanced. (I think though that a hp cured is probably more valuable than a hp dealt usually, since you only use cures when you really need them.) It gets worse at higher levels though, since (a) the cantrip damage increases and (b) it seems like opponents get less likely to save. So for this particular issue, I'd look for a way to make CW improve with level so that it can continue to be relevant. If you like the triggering HD thing, maybe the # of HD the target can spend should be its level/5, rounded down. [/QUOTE]
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Healing Spells Fixed
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