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Healing Spells
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<blockquote data-quote="LightPhoenix" data-source="post: 1699888" data-attributes="member: 115"><p>Which brings us to the discussion of generalist versus specialist Clerics, which is a topic for another thread.</p><p> </p><p>As for me... I can see arguments for any of the four schools. It really depends on your definition of Necromancy and Transmutation.</p><p> </p><p>Personally, I think that Transmutation, as it's currently defined, is very much too vague... it's pretty much the catch-all category for any spell that doesn't fall into one of the other groups. In addition, Necromancy is a very oddly formed school, definitely gears towards the darker arts. Realistically, Necromancy could probably be folded into Transmutation (for animating the dead and healing) and Enchantment (for all the fear effects).</p><p> </p><p>In the end I'd probably just let healing be whatever school the player wants his character to have it be... whether that's channelling divine power or positive energy, physically repairing wounds, tapping into life forces, or what not. Then, anything dependant on spell school, which is relatively few things in reality, would use the school chosen for healing.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 1699888, member: 115"] Which brings us to the discussion of generalist versus specialist Clerics, which is a topic for another thread. As for me... I can see arguments for any of the four schools. It really depends on your definition of Necromancy and Transmutation. Personally, I think that Transmutation, as it's currently defined, is very much too vague... it's pretty much the catch-all category for any spell that doesn't fall into one of the other groups. In addition, Necromancy is a very oddly formed school, definitely gears towards the darker arts. Realistically, Necromancy could probably be folded into Transmutation (for animating the dead and healing) and Enchantment (for all the fear effects). In the end I'd probably just let healing be whatever school the player wants his character to have it be... whether that's channelling divine power or positive energy, physically repairing wounds, tapping into life forces, or what not. Then, anything dependant on spell school, which is relatively few things in reality, would use the school chosen for healing. [/QUOTE]
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