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Healing spirit has been updated?
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<blockquote data-quote="DND_Reborn" data-source="post: 7954477" data-attributes="member: 6987520"><p>What I wrote is correct: it can only affect a target once per round. But since you missed the meaning I will be more explicit: it can only affect each target once per round. Sorry for the confusion.</p><p></p><p>I know how the pre-errata abuse worked. The updated version is the same and to me that is part of the issue, which is why I said I don't think it is a good fix. Now, you can affect up to six creatures in one round if they all move through the space on their turn. Six creatures each getting 1d6 is not a big help IMO, but YMMV.</p><p></p><p></p><p></p><p>Valid point! I was thinking of it just because we have both classes in our party. So, instead of the druid using healing spirit, the cleric can cast prayer of healing.</p><p></p><p></p><p></p><p>Ok, with a +5 mod, mass healing word affects 6 targets for 7.5 healing each.</p><p>Healing spirit can affect 6 targets for 3.5 each each (now). It was OP RAW before (I am <em>not</em> arguing that).</p><p></p><p>Also, even during a single round, the cleric's concentration on healing spirit could be broken before each PC has a chance to benefit from it. Mass healing word also has a greater range.</p><p></p><p>With the current fix, I would remove the concentration aspect, and make it one action casting time. Most people seem to be implying (from what I have read and understood anyway), that the 2-6 uses will be used within the round it was cast or the next.</p><p></p><p></p><p></p><p>I agree the "fix" is more in line with a 2nd-level spell, but overall IMO it is not a good one. We will continue to use it as we house-ruled it: one target (only) per round, for up to 10 rounds. It has worked very well for us in combat and out and feels balanced.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7954477, member: 6987520"] What I wrote is correct: it can only affect a target once per round. But since you missed the meaning I will be more explicit: it can only affect each target once per round. Sorry for the confusion. I know how the pre-errata abuse worked. The updated version is the same and to me that is part of the issue, which is why I said I don't think it is a good fix. Now, you can affect up to six creatures in one round if they all move through the space on their turn. Six creatures each getting 1d6 is not a big help IMO, but YMMV. Valid point! I was thinking of it just because we have both classes in our party. So, instead of the druid using healing spirit, the cleric can cast prayer of healing. Ok, with a +5 mod, mass healing word affects 6 targets for 7.5 healing each. Healing spirit can affect 6 targets for 3.5 each each (now). It was OP RAW before (I am [I]not[/I] arguing that). Also, even during a single round, the cleric's concentration on healing spirit could be broken before each PC has a chance to benefit from it. Mass healing word also has a greater range. With the current fix, I would remove the concentration aspect, and make it one action casting time. Most people seem to be implying (from what I have read and understood anyway), that the 2-6 uses will be used within the round it was cast or the next. I agree the "fix" is more in line with a 2nd-level spell, but overall IMO it is not a good one. We will continue to use it as we house-ruled it: one target (only) per round, for up to 10 rounds. It has worked very well for us in combat and out and feels balanced. [/QUOTE]
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