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Healing spirit has been updated?
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<blockquote data-quote="Chaosmancer" data-source="post: 7955133" data-attributes="member: 6801228"><p>Apologies, I wasn't clear.</p><p></p><p>I was talking about "Healing" as in removal of status effects, hp recovery, reversing death, ect. the entire bundle.</p><p></p><p>Even if they could do 10d6 healing by level 5, they still were the worst at "Healing" the section of abilities, compared to every other "Healer" base class.</p><p></p><p>Also, despite you saying it was OP, I never experienced that with any of the characters who used it. Granted, we never conga-lined, but it never felt like an OP spell to me.</p><p></p><p></p><p></p><p>And now it will generaly be 3d6 for a second level slot (with regards to rangers) which makes it nearly worthless. That is an average of about 10 hp, which is equivalent to a Cure Wounds with a +5 mod.</p><p></p><p>Or, 1d6 to three people, which is the worst mass heal period, as every other mass heal can target at least 6 baseline. </p><p></p><p>Edit: And since they include mod will be far better than the average of 3 from the 1d6</p><p></p><p></p><p></p><p>Look at their 3rd, 4th and 5th level spells.</p><p></p><p>4th level specifically stands out because the math is easy 5 spells in the PHB, 2 are bad, 2 are situational. The last is constantly nerfed because of Pixies, and therefore is usually made not to be worth casting.</p><p></p><p>Even at second level, they have a lot of bad spells (Barkskin, Cordon of Arrows, Find Traps) and highly situational spells (Animal Messenger, Beast Sense, Darkvision, Locate Animals or Plants, Locate Object)</p><p></p><p>You essentially listed their best spells period and then take offense when it is pointed out that the majority of their spells are not even close to that level.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7955133, member: 6801228"] Apologies, I wasn't clear. I was talking about "Healing" as in removal of status effects, hp recovery, reversing death, ect. the entire bundle. Even if they could do 10d6 healing by level 5, they still were the worst at "Healing" the section of abilities, compared to every other "Healer" base class. Also, despite you saying it was OP, I never experienced that with any of the characters who used it. Granted, we never conga-lined, but it never felt like an OP spell to me. And now it will generaly be 3d6 for a second level slot (with regards to rangers) which makes it nearly worthless. That is an average of about 10 hp, which is equivalent to a Cure Wounds with a +5 mod. Or, 1d6 to three people, which is the worst mass heal period, as every other mass heal can target at least 6 baseline. Edit: And since they include mod will be far better than the average of 3 from the 1d6 Look at their 3rd, 4th and 5th level spells. 4th level specifically stands out because the math is easy 5 spells in the PHB, 2 are bad, 2 are situational. The last is constantly nerfed because of Pixies, and therefore is usually made not to be worth casting. Even at second level, they have a lot of bad spells (Barkskin, Cordon of Arrows, Find Traps) and highly situational spells (Animal Messenger, Beast Sense, Darkvision, Locate Animals or Plants, Locate Object) You essentially listed their best spells period and then take offense when it is pointed out that the majority of their spells are not even close to that level. [/QUOTE]
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