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Healing spirit has been updated?
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<blockquote data-quote="Chaosmancer" data-source="post: 7955173" data-attributes="member: 6801228"><p>And they get it at 5th level. When most other major healing classes are getting Greater Restoration within 4 levels. Making the Ranger fall behind. And they never get Greater Restoration.</p><p></p><p>And the Paladin started with a version of Lesser in their Lay on Hands by level 1. And can "cast it" a number of times equal to their level.</p><p></p><p>I also don't see you adding in anything for them to revive the dead</p><p></p><p>So again, when you look at the Cleric, Bard, Paladin, Druid and Ranger. The Ranger is the worst "Healer" of the lot, even when you account for Healing Spirit.</p><p></p><p></p><p></p><p></p><p>Conjure Animals is one of the most commonly nerfed or banned spells I've ever seen. Also, a single good spell in 3rd level does not a good caster make.</p><p></p><p>Freedom of Movement seems situational to me, Guardian of Nature is a decent spell though. I'm not sure if it is still good at level 13, but my 7th level Druid has liked it a lot.</p><p></p><p>Swift Quiver has been pointed out as being slightly controversial as a good spell. Wrath of Nature sucks at 17th level. If you don't have trees nearby all it does is create difficult terrain and let you throw non-magical rocks for 3d8 damage. And that took your action to create.</p><p></p><p>Also, remember you stated that they "have enough good spells to make a choice" assuming you get at least two spells of a level... you are wrong. Because you listed 1 spell, 2 spells, and then 3.</p><p></p><p></p><p></p><p></p><p>You are right.</p><p></p><p>However, they only have 70 spells total on their list (that includes Xanathar and the UA class Variants) the only class with fewer is the paladin (a measly 54) and the paladin has far fewer bad spells.</p><p></p><p>So, I'm sure if we did a ratio of them, Rangers like have a higher percentage of bad or niche spells compared to every other caster in the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7955173, member: 6801228"] And they get it at 5th level. When most other major healing classes are getting Greater Restoration within 4 levels. Making the Ranger fall behind. And they never get Greater Restoration. And the Paladin started with a version of Lesser in their Lay on Hands by level 1. And can "cast it" a number of times equal to their level. I also don't see you adding in anything for them to revive the dead So again, when you look at the Cleric, Bard, Paladin, Druid and Ranger. The Ranger is the worst "Healer" of the lot, even when you account for Healing Spirit. Conjure Animals is one of the most commonly nerfed or banned spells I've ever seen. Also, a single good spell in 3rd level does not a good caster make. Freedom of Movement seems situational to me, Guardian of Nature is a decent spell though. I'm not sure if it is still good at level 13, but my 7th level Druid has liked it a lot. Swift Quiver has been pointed out as being slightly controversial as a good spell. Wrath of Nature sucks at 17th level. If you don't have trees nearby all it does is create difficult terrain and let you throw non-magical rocks for 3d8 damage. And that took your action to create. Also, remember you stated that they "have enough good spells to make a choice" assuming you get at least two spells of a level... you are wrong. Because you listed 1 spell, 2 spells, and then 3. You are right. However, they only have 70 spells total on their list (that includes Xanathar and the UA class Variants) the only class with fewer is the paladin (a measly 54) and the paladin has far fewer bad spells. So, I'm sure if we did a ratio of them, Rangers like have a higher percentage of bad or niche spells compared to every other caster in the game. [/QUOTE]
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