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Healing spirit has been updated?
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<blockquote data-quote="Gladius Legis" data-source="post: 7955598" data-attributes="member: 68748"><p>And other than the Druid, only the Ranger was healing 10d6 to each character with a 2nd-level slot. You can go on and on about all that other stuff, but only those two classes were healing to nearly that much effect with a 2nd-level slot. Even Prayer of Healing, explicitly designed to be the powerful mass-healing spell that level, didn't compare.</p><p></p><p></p><p>Judging spells based on how many DMs in your own narrow experience ban them is ridiculous on its face. Also, you only need 1 good spell to make your slots of that level useful.</p><p></p><p></p><p>No concentration. Lasts an hour. Prevents getting grappled, paralyzed or restrained. Ignores difficult terrain. That's not situational at all.</p><p></p><p></p><p>Straight-up advantage is good at any level.</p><p></p><p></p><p>The "controversy" is mainly for the Bard who takes it as a Magical Secret. Bards don't use it well since they don't have the Archery Fighting Style that helps them cut down on the Sharpshooter attack penalty. Rangers have that fighting style and have their subclass damage buff, making Swift Quiver better for them.</p><p></p><p></p><p>Well, yes, the whole idea is to cast that spell when you have trees nearby. Which is ... quite a lot of places in a typical campaign. Those rocks, by the way, are good for knocking down flying enemies, and do so regardless of their size. And they're thrown as a bonus action.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7955598, member: 68748"] And other than the Druid, only the Ranger was healing 10d6 to each character with a 2nd-level slot. You can go on and on about all that other stuff, but only those two classes were healing to nearly that much effect with a 2nd-level slot. Even Prayer of Healing, explicitly designed to be the powerful mass-healing spell that level, didn't compare. Judging spells based on how many DMs in your own narrow experience ban them is ridiculous on its face. Also, you only need 1 good spell to make your slots of that level useful. No concentration. Lasts an hour. Prevents getting grappled, paralyzed or restrained. Ignores difficult terrain. That's not situational at all. Straight-up advantage is good at any level. The "controversy" is mainly for the Bard who takes it as a Magical Secret. Bards don't use it well since they don't have the Archery Fighting Style that helps them cut down on the Sharpshooter attack penalty. Rangers have that fighting style and have their subclass damage buff, making Swift Quiver better for them. Well, yes, the whole idea is to cast that spell when you have trees nearby. Which is ... quite a lot of places in a typical campaign. Those rocks, by the way, are good for knocking down flying enemies, and do so regardless of their size. And they're thrown as a bonus action. [/QUOTE]
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