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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surge Damage
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<blockquote data-quote="wlmartin" data-source="post: 5671680" data-attributes="member: 6679380"><p>I agree... (+1 for you ma'fella!)</p><p></p><p>Sometimes people don't realize that throwing in powers (such as insubstantial) for the fun of it is unbalanced.</p><p></p><p>With insubstantial most creatures with this are balanced, often by modified HP or vulnerabilities... without creating a balanced monster and taking certain things into account you create a monster that is way too powerful for its level.</p><p></p><p>This is why I say if you want to make an insubstantial type, (or regeneration type) you don't choose the monster and then tack on powers, try and modify the monster that already has those powers.</p><p></p><p>Say you want to give a Kobold insubstantial... you now have to figure out what level to make it, what defenses to give it and what hp to give it since just tacking it on is not an easy thing to do.</p><p></p><p>Instead take a creature that has insubstantial of the same level... change its Wraith Strike (or whatever) power to a Spear Thrust, change its Touch of Death to a Stab of Pain and just swap around the flavor.</p><p></p><p>It is easier to reflavor an existing monster with keyword and origin, skinning them as you like than to buff the powers of a different monster without considering the other issues.</p><p></p><p></p><p>So... to get back to point</p><p>Anything in the MM that says "takes healing surges" - that is all it does.</p><p>Anything that says "takes healing surges ... and then 1 level damage if none left" - thats all it does</p><p></p><p>The devs will have factored in the extra damage it can dish out into its level and coming up with something that does twice as much (ie 1/4 level) is not something written anywhere but if it was you can sure imagine it would add tons to the level of the monster</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5671680, member: 6679380"] I agree... (+1 for you ma'fella!) Sometimes people don't realize that throwing in powers (such as insubstantial) for the fun of it is unbalanced. With insubstantial most creatures with this are balanced, often by modified HP or vulnerabilities... without creating a balanced monster and taking certain things into account you create a monster that is way too powerful for its level. This is why I say if you want to make an insubstantial type, (or regeneration type) you don't choose the monster and then tack on powers, try and modify the monster that already has those powers. Say you want to give a Kobold insubstantial... you now have to figure out what level to make it, what defenses to give it and what hp to give it since just tacking it on is not an easy thing to do. Instead take a creature that has insubstantial of the same level... change its Wraith Strike (or whatever) power to a Spear Thrust, change its Touch of Death to a Stab of Pain and just swap around the flavor. It is easier to reflavor an existing monster with keyword and origin, skinning them as you like than to buff the powers of a different monster without considering the other issues. So... to get back to point Anything in the MM that says "takes healing surges" - that is all it does. Anything that says "takes healing surges ... and then 1 level damage if none left" - thats all it does The devs will have factored in the extra damage it can dish out into its level and coming up with something that does twice as much (ie 1/4 level) is not something written anywhere but if it was you can sure imagine it would add tons to the level of the monster [/QUOTE]
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Healing Surge Damage
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