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<blockquote data-quote="wlmartin" data-source="post: 5671968" data-attributes="member: 6679380"><p>It really doesnt need to be that complicated.</p><p>There are certain things in the game that are core... such as DCs, Defenses, D20 rolls etc.. as long as you explain that the time the group spends in the area, the periods they can rest at and the benefits of those rests (be they short, moderate or extended) then the players know this for the future.</p><p></p><p>There is no need to come up with a roleplaying reason why this is the way it is... just like there is no reason to give a roleplaying reason why Elves get a +2 to dex, why dwarves can use their second wind as a minor and why undead are resistant to radiant... you can come up with a story for everything but as long as you dont surprise your players with rules they may not agree with, the rest is just down to common sense and correct etiquette.</p><p></p><p>STFU and listen to the DM</p><p>... as I said before, I am big on players having a direction in how a game goes but as there are certain things that the players have no control over (which monsters they face, what treasure they drop etc) nor should they have control over basic things such as rests. Their input should be considered but just as if there were 5 players that all wanted to play Wizards... at some point the DM decides things and the players ... PLAY</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5671968, member: 6679380"] It really doesnt need to be that complicated. There are certain things in the game that are core... such as DCs, Defenses, D20 rolls etc.. as long as you explain that the time the group spends in the area, the periods they can rest at and the benefits of those rests (be they short, moderate or extended) then the players know this for the future. There is no need to come up with a roleplaying reason why this is the way it is... just like there is no reason to give a roleplaying reason why Elves get a +2 to dex, why dwarves can use their second wind as a minor and why undead are resistant to radiant... you can come up with a story for everything but as long as you dont surprise your players with rules they may not agree with, the rest is just down to common sense and correct etiquette. STFU and listen to the DM ... as I said before, I am big on players having a direction in how a game goes but as there are certain things that the players have no control over (which monsters they face, what treasure they drop etc) nor should they have control over basic things such as rests. Their input should be considered but just as if there were 5 players that all wanted to play Wizards... at some point the DM decides things and the players ... PLAY [/QUOTE]
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