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Healing Surge Damage
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<blockquote data-quote="TrickyUK" data-source="post: 5675113" data-attributes="member: 13504"><p>While I can see the argument for not allowing PCs to take extended rests after every encounter, I don't see how a DM can simply deny a group the option.</p><p></p><p>If the PCs come across a particularly difficult encounter, or maybe all the rolls go against them, they are perfectly in their right to go and find a place to recuperate. If this means sitting around for the rest of the day feeling sorry for themselves before getting a well deserved night's sleep, then so be it. Seems perfectly sensible to me.</p><p></p><p>Of course, the campaign world should be dynamic and the DM has the responsibility of determining what has transpired while the PC were out of action, and it may be that assassin in the night is just the trick (if the DM wants to be particularly cruel). But it could also be something a lot less dramatic - all the PCs investigations into the whereabouts of the bandit camp are useless as the bandits have now moved on.</p><p></p><p>However, the PCs also have a responsibility to not try to fix the game and should make some kind of effort to battle through encounters effectively enough to survive a handful each day as this part of the fun and they way the game has been designed to be played.</p><p></p><p>The metagame thinking of extended rests = powers reset is not one I would encourage (as player or DM), but neither would I force TPK just because the PCs feel they need a break (and the way the game is going would make this tactic credible).</p></blockquote><p></p>
[QUOTE="TrickyUK, post: 5675113, member: 13504"] While I can see the argument for not allowing PCs to take extended rests after every encounter, I don't see how a DM can simply deny a group the option. If the PCs come across a particularly difficult encounter, or maybe all the rolls go against them, they are perfectly in their right to go and find a place to recuperate. If this means sitting around for the rest of the day feeling sorry for themselves before getting a well deserved night's sleep, then so be it. Seems perfectly sensible to me. Of course, the campaign world should be dynamic and the DM has the responsibility of determining what has transpired while the PC were out of action, and it may be that assassin in the night is just the trick (if the DM wants to be particularly cruel). But it could also be something a lot less dramatic - all the PCs investigations into the whereabouts of the bandit camp are useless as the bandits have now moved on. However, the PCs also have a responsibility to not try to fix the game and should make some kind of effort to battle through encounters effectively enough to survive a handful each day as this part of the fun and they way the game has been designed to be played. The metagame thinking of extended rests = powers reset is not one I would encourage (as player or DM), but neither would I force TPK just because the PCs feel they need a break (and the way the game is going would make this tactic credible). [/QUOTE]
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