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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surge Damage
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<blockquote data-quote="wlmartin" data-source="post: 5675125" data-attributes="member: 6679380"><p>He is not denying the option.</p><p>He is enforcing the rules.</p><p></p><p>To be honest, if a DM is throwing monsters at you and you NEED to rest after 1-2 encounters, it is bad DM planning but if you can go on (ie most people in the group have at least 1 Healing Surge left) then stopping is pointless... and the only benefit is to refresh your Healing Surges and regain your Dailies.</p><p></p><p></p><p></p><p>It may seem sensible to you but it doesn't to me. Most encounter environments are in places where you can't just sit around doing nothing, danger will find you. Even so, you are playing Heroes who will fight to the bitter end to defeat their opponents... not sitting around for 8 hours with a bruised knee waiting for beddy-byes time.</p><p></p><p>In such instances I recommend a DM houserules a Moderate Rest, this allows you to take an hours rest... you regain half of your healing surges (putting you at 50% of them) but no dailies. Only 1 of these is permitted between Extended Rests.</p><p></p><p>This is useful for making the adventure last a bit longer, it makes more logical sense and defeats the NEED to force an extended rest by waiting around. You don't get dailies back but if the whole purpose of wanting to take an Extended Rest early is to do that, go play WoW as this isnt the game for you!</p><p></p><p></p><p></p><p>The role of a DM is to try and challenge his players across the Adventure whilst not killing them, just like a Rollercoaster where the greatest thrill comes at the apex of the dip where you hang weightless as your body is pulled downwards... the edge of risk is the place where you play.</p><p></p><p>If a DM is throwing too much at you and you can't handle it, he needs to plan better or give you the chance to heal more (ie moderate rest).</p><p></p><p>if you are playing and just want to recover your healing surges or dailies but not enough time has passed to take that Extended Rest... suck it up. So what, you may have to roll a Death Save (I sometimes want that to happen, its quite fun!).</p><p></p><p>Extended Rests should not be governed by the players. If any player I am DMing says to me (I want to sit around and do nothing for 8 hours then take an Extended Rest) it is such an idiotic thing to do and completely deflates the immersion of the game that I am very tempted to show him how idiotic that was, in game!! (muhahahaa)</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5675125, member: 6679380"] He is not denying the option. He is enforcing the rules. To be honest, if a DM is throwing monsters at you and you NEED to rest after 1-2 encounters, it is bad DM planning but if you can go on (ie most people in the group have at least 1 Healing Surge left) then stopping is pointless... and the only benefit is to refresh your Healing Surges and regain your Dailies. It may seem sensible to you but it doesn't to me. Most encounter environments are in places where you can't just sit around doing nothing, danger will find you. Even so, you are playing Heroes who will fight to the bitter end to defeat their opponents... not sitting around for 8 hours with a bruised knee waiting for beddy-byes time. In such instances I recommend a DM houserules a Moderate Rest, this allows you to take an hours rest... you regain half of your healing surges (putting you at 50% of them) but no dailies. Only 1 of these is permitted between Extended Rests. This is useful for making the adventure last a bit longer, it makes more logical sense and defeats the NEED to force an extended rest by waiting around. You don't get dailies back but if the whole purpose of wanting to take an Extended Rest early is to do that, go play WoW as this isnt the game for you! The role of a DM is to try and challenge his players across the Adventure whilst not killing them, just like a Rollercoaster where the greatest thrill comes at the apex of the dip where you hang weightless as your body is pulled downwards... the edge of risk is the place where you play. If a DM is throwing too much at you and you can't handle it, he needs to plan better or give you the chance to heal more (ie moderate rest). if you are playing and just want to recover your healing surges or dailies but not enough time has passed to take that Extended Rest... suck it up. So what, you may have to roll a Death Save (I sometimes want that to happen, its quite fun!). Extended Rests should not be governed by the players. If any player I am DMing says to me (I want to sit around and do nothing for 8 hours then take an Extended Rest) it is such an idiotic thing to do and completely deflates the immersion of the game that I am very tempted to show him how idiotic that was, in game!! (muhahahaa) [/QUOTE]
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Healing Surge Damage
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