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Healing Surge Damage
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<blockquote data-quote="wlmartin" data-source="post: 5675199" data-attributes="member: 6679380"><p>Yes but it becomes silly when each hour they pull an encounter that lasts 1/2 to 1/3 the session.. So instead of running the Adventure, they are running a delve and its just hack+slash whilst they wait around.</p><p></p><p>Sun Tzu says something along the lines of "You shouldn't fight a battle where you know the only outcome is failure" ... So if you, as a DM know that the "<em>waiting-around-for-hours-whilst-you-take-an-extended-rest</em>" will result in random encounters that will become boring and take time away from the story progression... why not just instruct the players that it is too dangerous too rest and OOC tell them that you dont permit extended rests outside of normal sleep cycles</p><p></p><p>A PC can not flap his arms and fly... so when a PC insists that he wants to do that, what does the DM say? Yes, you try and fly and fail... obviously</p><p></p><p>So if the result of waiting around to take an Extended Rest is pointless random combat encounters that reduce the storyline to mush then why not just prempt the stupidity and instruct the players that trying to do so will just involve lots of pointless random encounters and they can choose between those and continuing on with the adventure.</p><p></p><p>If the group decide to take the random encounters, its probably best to just run Delves against them since they arent keen on RPing and undertaking the story side of the game... otherwise they should take the hint and realize that unless they are on deaths door, an extended rest is NOT needed.</p><p></p><p>In most adventures of 8-10 encounters, it is unlikely that the group will waste all of their healing surges, if they will then just allow them a moderate rest (recovering 50% healing surges) for an hour half way...</p><p></p><p>If this still doesnt add up then the DM is throwing far too much at the group and needs to chillout. Just as it is unfeasible that the group shouldnt taken an Extended Rest every 2 encounters, it is unfeasible that the group should be challenged to the point they NEED that extended rest so often.</p><p></p><p>So... if the DM is being too hard and an Extended Rest is needed often, its the DMs fault and he should fix the issue</p><p>So... if the players are demanding an Extended Rest even though they don't need them, its the Players fault and they should just grow up and get on with the game</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5675199, member: 6679380"] Yes but it becomes silly when each hour they pull an encounter that lasts 1/2 to 1/3 the session.. So instead of running the Adventure, they are running a delve and its just hack+slash whilst they wait around. Sun Tzu says something along the lines of "You shouldn't fight a battle where you know the only outcome is failure" ... So if you, as a DM know that the "[I]waiting-around-for-hours-whilst-you-take-an-extended-rest[/I]" will result in random encounters that will become boring and take time away from the story progression... why not just instruct the players that it is too dangerous too rest and OOC tell them that you dont permit extended rests outside of normal sleep cycles A PC can not flap his arms and fly... so when a PC insists that he wants to do that, what does the DM say? Yes, you try and fly and fail... obviously So if the result of waiting around to take an Extended Rest is pointless random combat encounters that reduce the storyline to mush then why not just prempt the stupidity and instruct the players that trying to do so will just involve lots of pointless random encounters and they can choose between those and continuing on with the adventure. If the group decide to take the random encounters, its probably best to just run Delves against them since they arent keen on RPing and undertaking the story side of the game... otherwise they should take the hint and realize that unless they are on deaths door, an extended rest is NOT needed. In most adventures of 8-10 encounters, it is unlikely that the group will waste all of their healing surges, if they will then just allow them a moderate rest (recovering 50% healing surges) for an hour half way... If this still doesnt add up then the DM is throwing far too much at the group and needs to chillout. Just as it is unfeasible that the group shouldnt taken an Extended Rest every 2 encounters, it is unfeasible that the group should be challenged to the point they NEED that extended rest so often. So... if the DM is being too hard and an Extended Rest is needed often, its the DMs fault and he should fix the issue So... if the players are demanding an Extended Rest even though they don't need them, its the Players fault and they should just grow up and get on with the game [/QUOTE]
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Healing Surge Damage
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