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Healing Surge Damage
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<blockquote data-quote="cignus_pfaccari" data-source="post: 5675312" data-attributes="member: 14557"><p>Because dice never, ever go south for the winter. EVER. Nor do monsters eat healing surges. Because, you know, the entire thread was started about what happens to a character who has all of their healing surges eaten by surge-draining undead. </p><p></p><p></p><p></p><p>Page and reference? No? Ah, so a house rule, okay.</p><p></p><p>[deleted attacks on strawmen players who expect everything to be like an MMO]</p><p></p><p></p><p></p><p>Okay. Here's the thing.</p><p></p><p>Nobody's saying that the DM should be throwing a pack of tembos at a first-level party on the first encounter. Nor do I think anyone's really saying that the players are a bunch of wilting flowers who, at the first use of a healing surge or daily attack, demand to rest for eight hours. </p><p></p><p>Obviously, both of those would be bad.</p><p></p><p>But saying the concept of "you just had your asses kicked so hard that you don't think you can take another full fight, so you pull back and rest" is invalid, because the DM should make it so that never happens (which, when taken to its logical extent, means that no matter what the players do, they can't fail)...that's just plain silly. </p><p></p><p>I'm honestly still not sure how that breaks immersion. I know if I got my ass handed to me, if there weren't time pressure*, then I'd probably pull back and regroup before going on.</p><p></p><p>* - And there shouldn't always be time pressure. Not every adventure needs to be about the heroes saving the city/world/multiverse.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5675312, member: 14557"] Because dice never, ever go south for the winter. EVER. Nor do monsters eat healing surges. Because, you know, the entire thread was started about what happens to a character who has all of their healing surges eaten by surge-draining undead. Page and reference? No? Ah, so a house rule, okay. [deleted attacks on strawmen players who expect everything to be like an MMO] Okay. Here's the thing. Nobody's saying that the DM should be throwing a pack of tembos at a first-level party on the first encounter. Nor do I think anyone's really saying that the players are a bunch of wilting flowers who, at the first use of a healing surge or daily attack, demand to rest for eight hours. Obviously, both of those would be bad. But saying the concept of "you just had your asses kicked so hard that you don't think you can take another full fight, so you pull back and rest" is invalid, because the DM should make it so that never happens (which, when taken to its logical extent, means that no matter what the players do, they can't fail)...that's just plain silly. I'm honestly still not sure how that breaks immersion. I know if I got my ass handed to me, if there weren't time pressure*, then I'd probably pull back and regroup before going on. * - And there shouldn't always be time pressure. Not every adventure needs to be about the heroes saving the city/world/multiverse. Brad [/QUOTE]
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Healing Surge Damage
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