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Healing Surge Damage
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<blockquote data-quote="wlmartin" data-source="post: 5675326" data-attributes="member: 6679380"><p>It is a custom houserule I picked up online. You have a moderate rest which is 1 hour long and allows players to regen 50% healing surges, AP resets to 1 and they do not regain dailies. It is useful to give players a break if things are getting too tough but should only be used in extreme circumstances I really didn't. My opinion is just that, an opinion. The RAW is on my side and an Extended Rest should really only be taken once per day. I do think that players take the game and their DM for granted. The DM has specific creative control over the game, he designs the dungeons , monsters and campaign world. If he wants to make it so that players get just 1 rest per day or 100, its upto him. The players play in that world. They have a certain element of creative control over what they do but within reason. Just like in a computer game you are limited by what your key presses can accomplish and attempting to do more than the parameters of the game is unrealistic. If a DM says it is one Extended Rest per day, thats what it is. The Player has a say in this since it is their game as well but only to a point and the DMs rules go. If they dont like it then they need to take it up with the DM out of game or leave the game. I am not saying here that DMs are gods but the amount of time and effort that goes into crafting the game allows the DM a wide sphere of control over what happens. It is safe to say that anything that contravenes RAW should be something the DM has final say over, so in this case Extended Rests more than once per day is a DM call, not a player one. The DM in my example is not going around changing the laws of physics to allow his monsters to win each encounter. He is not rolling 1s and informing he has Crits each turn. What he is doing is crafting the adventure, designing the boundaries of the game and enforcing the rules. If a player turns around and says "I summon a magical thought beast that kills everything in the room and the DM says Where do you get that power? and the player says I invented it, come on its my game and I can do what I want as well then by the rational of everyone that goes along with such things would allow this. The DM decides in some cases what rules to bend, sometimes some rules to break but his say is final. If a group wants to break the game and force a way to get extended rests outside of the way they are designed, the DM is within his rights to call b***hit on that and reign them in. He is also within his rights to say No, you can't Extended Rest here because it is too dangerous if he wants to. If I seem a bit hotheaded regarding this issue it is because people are arguing the player is always right when the issue at hand is a direct opposition to the core rules and to allow players to circumvent this just because they can do what they want is foolish. To those types of players I would give them the DM screen and invite them to run the adventure... DMs put a lot of effort into the game and in a lot of cases construct an entire world around certain key concepts and ideals. In our current game it is finely rooted in FR and my DM pointed out that I had equipped my Avenger with a Holy Symbol of Onatar which wasnt even a FR god let alone the god I worship and told me to swap it out. Which I did. This is because I respected that it is his game. There are many other DMs that would create a campaign world and not care about these little things and that is fine as well but IMHO the second a player decides that the campaign world that the DM has spent hours and sometimes even days preparing and working on ... the second he decides it is as much his as it is the DMs and he can start calling the shots in how specific things work, he is dreaming and needs to sit back in his player chair. The DMs have a lot of power in D&D and there is a reason for it. They put time and effort into crafting the adventure and campaign world and if a player wants to act like an idiot and try to make out he is spiderman and can crawl upside down on walls, he has the power to say Um, nope... my campaign world doesnt have this, stop it There is a definite fine line between playing the game and running the game.. that line is separated by a DM Screen and there can be only one DM per game so if you dont like the DM deciding things, respect him enough to accept it for the game and then either challenge him in private or quit... but at least respect the screen and the position of DM as I g'tee all the time you spend coming up with fancy builds does not compete with the weeks on end DMs will spend crafting campaign worlds, building dungeon sets and buying minis and equipment for the game. So in conclusion, I guess I am more on the side of DMs = God.. regardless it doesnt change the fact that Extended Rests are once per day as per core rules. If a player wants to break this rule or to force the issue by camping an area waiting to get sleepy and this is something the DM disagrees with, the DM has full rights to demand the players continue with the adventure. Just because you can do something, doesnt mean you should You can have your character drop trowel and urinate over the dead bodies... I would hope you choose not to as I would hope you choose not to ruin the concept of rests being once per day but if you want to screw with the game and your DM that is fine. This is all moot if the DM believes that extended rests should be more frequent and house rules it but if he does so I think he is pandering too much to the desires of his players.</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5675326, member: 6679380"] It is a custom houserule I picked up online. You have a moderate rest which is 1 hour long and allows players to regen 50% healing surges, AP resets to 1 and they do not regain dailies. It is useful to give players a break if things are getting too tough but should only be used in extreme circumstances I really didn't. My opinion is just that, an opinion. The RAW is on my side and an Extended Rest should really only be taken once per day. I do think that players take the game and their DM for granted. The DM has specific creative control over the game, he designs the dungeons , monsters and campaign world. If he wants to make it so that players get just 1 rest per day or 100, its upto him. The players play in that world. They have a certain element of creative control over what they do but within reason. Just like in a computer game you are limited by what your key presses can accomplish and attempting to do more than the parameters of the game is unrealistic. If a DM says it is one Extended Rest per day, thats what it is. The Player has a say in this since it is their game as well but only to a point and the DMs rules go. If they dont like it then they need to take it up with the DM out of game or leave the game. I am not saying here that DMs are gods but the amount of time and effort that goes into crafting the game allows the DM a wide sphere of control over what happens. It is safe to say that anything that contravenes RAW should be something the DM has final say over, so in this case Extended Rests more than once per day is a DM call, not a player one. The DM in my example is not going around changing the laws of physics to allow his monsters to win each encounter. He is not rolling 1s and informing he has Crits each turn. What he is doing is crafting the adventure, designing the boundaries of the game and enforcing the rules. If a player turns around and says "I summon a magical thought beast that kills everything in the room and the DM says Where do you get that power? and the player says I invented it, come on its my game and I can do what I want as well then by the rational of everyone that goes along with such things would allow this. The DM decides in some cases what rules to bend, sometimes some rules to break but his say is final. If a group wants to break the game and force a way to get extended rests outside of the way they are designed, the DM is within his rights to call b***hit on that and reign them in. He is also within his rights to say No, you can't Extended Rest here because it is too dangerous if he wants to. If I seem a bit hotheaded regarding this issue it is because people are arguing the player is always right when the issue at hand is a direct opposition to the core rules and to allow players to circumvent this just because they can do what they want is foolish. To those types of players I would give them the DM screen and invite them to run the adventure... DMs put a lot of effort into the game and in a lot of cases construct an entire world around certain key concepts and ideals. In our current game it is finely rooted in FR and my DM pointed out that I had equipped my Avenger with a Holy Symbol of Onatar which wasnt even a FR god let alone the god I worship and told me to swap it out. Which I did. This is because I respected that it is his game. There are many other DMs that would create a campaign world and not care about these little things and that is fine as well but IMHO the second a player decides that the campaign world that the DM has spent hours and sometimes even days preparing and working on ... the second he decides it is as much his as it is the DMs and he can start calling the shots in how specific things work, he is dreaming and needs to sit back in his player chair. The DMs have a lot of power in D&D and there is a reason for it. They put time and effort into crafting the adventure and campaign world and if a player wants to act like an idiot and try to make out he is spiderman and can crawl upside down on walls, he has the power to say Um, nope... my campaign world doesnt have this, stop it There is a definite fine line between playing the game and running the game.. that line is separated by a DM Screen and there can be only one DM per game so if you dont like the DM deciding things, respect him enough to accept it for the game and then either challenge him in private or quit... but at least respect the screen and the position of DM as I g'tee all the time you spend coming up with fancy builds does not compete with the weeks on end DMs will spend crafting campaign worlds, building dungeon sets and buying minis and equipment for the game. So in conclusion, I guess I am more on the side of DMs = God.. regardless it doesnt change the fact that Extended Rests are once per day as per core rules. If a player wants to break this rule or to force the issue by camping an area waiting to get sleepy and this is something the DM disagrees with, the DM has full rights to demand the players continue with the adventure. Just because you can do something, doesnt mean you should You can have your character drop trowel and urinate over the dead bodies... I would hope you choose not to as I would hope you choose not to ruin the concept of rests being once per day but if you want to screw with the game and your DM that is fine. This is all moot if the DM believes that extended rests should be more frequent and house rules it but if he does so I think he is pandering too much to the desires of his players. [/QUOTE]
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