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Community
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Healing Surge Damage
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<blockquote data-quote="TrickyUK" data-source="post: 5675445" data-attributes="member: 13504"><p>It seems that wlmartin is standing fast on this one. Everyone has their pet hates, and it feels like this is one of them for him.</p><p></p><p>I don't think that anyone is saying PCs should use extended rests to simply recharge daily powers, but in the context of good story telling, what is wrong with PCs that want to retreat and take stock (assuming the situation allows them to)?</p><p></p><p>If the PCs really want to take an extended rest, then the rules say they can, once per day. It makes no mention of not allowing them to have to 'rest' and wait for the remainder of the day if the morning just handed them hell and they are knocking on the door of TPK.</p><p></p><p>I could even think of time when this may be just what the scenario is trying to achieve, a tactic to stall the PCs - may seem a little cruel at the time, but the PCs will see the positive as the plot unfolds - or to give the PCs a taste of what is to come.</p><p></p><p>The immersion thing is quite simple - if you're on your last legs, do you go all kamikaze or do you withdraw to fight another day. By denying an extended rest (and by that I mean not allowing the PCs to chance to withdraw so they can rest after an appropriate amount of time) is metagaming on the part of the DM - "you can't rest because the rules say so, even if it would seem logical and sensible to your characters."</p><p></p><p>Alternatively, it's like going into a boss fight unprepared and then coming back the next day with a greater awareness (ever chose the wrong wizard power?) or running out of ammo and needing to wait for more supplies; we talk about dailies and surges, but what about ammunition, are the PCs allowed to return to base to restock on arrows?</p></blockquote><p></p>
[QUOTE="TrickyUK, post: 5675445, member: 13504"] It seems that wlmartin is standing fast on this one. Everyone has their pet hates, and it feels like this is one of them for him. I don't think that anyone is saying PCs should use extended rests to simply recharge daily powers, but in the context of good story telling, what is wrong with PCs that want to retreat and take stock (assuming the situation allows them to)? If the PCs really want to take an extended rest, then the rules say they can, once per day. It makes no mention of not allowing them to have to 'rest' and wait for the remainder of the day if the morning just handed them hell and they are knocking on the door of TPK. I could even think of time when this may be just what the scenario is trying to achieve, a tactic to stall the PCs - may seem a little cruel at the time, but the PCs will see the positive as the plot unfolds - or to give the PCs a taste of what is to come. The immersion thing is quite simple - if you're on your last legs, do you go all kamikaze or do you withdraw to fight another day. By denying an extended rest (and by that I mean not allowing the PCs to chance to withdraw so they can rest after an appropriate amount of time) is metagaming on the part of the DM - "you can't rest because the rules say so, even if it would seem logical and sensible to your characters." Alternatively, it's like going into a boss fight unprepared and then coming back the next day with a greater awareness (ever chose the wrong wizard power?) or running out of ammo and needing to wait for more supplies; we talk about dailies and surges, but what about ammunition, are the PCs allowed to return to base to restock on arrows? [/QUOTE]
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Healing Surge Damage
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