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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surge limitation
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<blockquote data-quote="Lakoda" data-source="post: 4646094" data-attributes="member: 76039"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4645653" target="_blank"> Power Points for powers - solves a lot of issues </a></p><p></p><p></p><p></p><p>As I was reading through this PP thread CapnZapp's comment got me thinking about how HS are limited. Should they be? Why are they? Are there limitation a cause for the 5-minute adventure day?</p><p></p><p>I think sthey should be limited, but not in a daily way. Too often the Defenders find themselves with 0 HS and the rest of use have used 2 maybe 1. Combat is already pretty long, so removing the limit would not be good from that perspective. On that same note, do we really want to have a super long drawn out encounter end (by TPK) because of the lack of healing surges? That's an easy no. Yes we seem to want later encounters to be more difficult, have a higher chance of dying.</p><p></p><p>I offer up this HR for concideration.</p><p></p><p></p><p></p><p>Yes, this requires some extra work on the player's and DM's part but it should be relatively small as they should be tracking the number of encounters anyways (for Milestones/AP purposes). Granted that is not the same as a Short Rest, but should be close enough.</p><p></p><p>In my eyes, this addresses the Defenders wanting to rest before the rest of the party and provides a mechanism of increased risk after every encounter without completely drying them up.</p><p></p><p>Thought, comment, flame?!?! If this goes over well here, I'll give it a try at my table..</p></blockquote><p></p>
[QUOTE="Lakoda, post: 4646094, member: 76039"] Forked from: [URL="http://www.enworld.org/forum/showpost.php?postid=4645653"] Power Points for powers - solves a lot of issues [/URL] As I was reading through this PP thread CapnZapp's comment got me thinking about how HS are limited. Should they be? Why are they? Are there limitation a cause for the 5-minute adventure day? I think sthey should be limited, but not in a daily way. Too often the Defenders find themselves with 0 HS and the rest of use have used 2 maybe 1. Combat is already pretty long, so removing the limit would not be good from that perspective. On that same note, do we really want to have a super long drawn out encounter end (by TPK) because of the lack of healing surges? That's an easy no. Yes we seem to want later encounters to be more difficult, have a higher chance of dying. I offer up this HR for concideration. Yes, this requires some extra work on the player's and DM's part but it should be relatively small as they should be tracking the number of encounters anyways (for Milestones/AP purposes). Granted that is not the same as a Short Rest, but should be close enough. In my eyes, this addresses the Defenders wanting to rest before the rest of the party and provides a mechanism of increased risk after every encounter without completely drying them up. Thought, comment, flame?!?! If this goes over well here, I'll give it a try at my table.. [/QUOTE]
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Healing Surge limitation
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