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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surge limitation
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<blockquote data-quote="CapnZapp" data-source="post: 4647395" data-attributes="member: 12731"><p>As far as I can see, the specific issue causing the problem is that the penalty for running out of your daily resources is applied to <em>the entire group</em>, instead of being applied to <em>the individual</em>.</p><p></p><p>If you're the fighter in 3E, you must rest when the Sorcerer runs out of spells. Otherwise you risk a TPK because your offensive power and utility tricks are depleted.</p><p></p><p>If you're the fighter in 4E, you must rest when the Rogue/Warlord/Wizard/whatever runs out of surges. Otherwise you risk a TPK because losing him means losing one fifth of the group's power.</p><p></p><p>Let's take an example solution to allow me to demonstrate this more clearly:</p><p></p><p>Let's say a character were to become <em>Exhausted</em> when he ran out of healing surges. This would be a new condition which meant taking a -2 penalty to attack rolls, skill checks and speed. It would apply until you regain at least one healing surge (normally by taking an extended rest).</p><p></p><p>Suddenly the onus of being out of daily resources has shifted onto the character that has dried out! Being <em>Exhausted</em> isn't something you want to be: essentially it makes you two levels lower when it comes to your offensive power (your defenses remain the same) and you lose a bit of mobility too.</p><p></p><p>But you're still alive and kicking. You still contribute. You're still there, in the fight.</p><p></p><p>This would mean that no longer is the dreaded comment "okay, so I'm all out of surges" an automatic sentence to go to bed. Like when you run out of dailies, you can still trudge on.</p><p></p><p>This turns the non-choice of resting into a real choice. Do we continue, even though Belzar is exhausted? </p><p></p><p>The answer might be "no, let's quit for the day". <strong>But it might also be yes</strong> - "let's continue, the princess might die if we're late".</p><p></p><p>---</p><p></p><p>Not saying this is the be-all and end-all solution to the problem. But at least it illustrates where, in my opinion, WotC stepped wrong.</p><p></p><p>The resource management game of 4E was supposed to be about <em>choice</em>. Why not then make it so for surges too...?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4647395, member: 12731"] As far as I can see, the specific issue causing the problem is that the penalty for running out of your daily resources is applied to [I]the entire group[/I], instead of being applied to [I]the individual[/I]. If you're the fighter in 3E, you must rest when the Sorcerer runs out of spells. Otherwise you risk a TPK because your offensive power and utility tricks are depleted. If you're the fighter in 4E, you must rest when the Rogue/Warlord/Wizard/whatever runs out of surges. Otherwise you risk a TPK because losing him means losing one fifth of the group's power. Let's take an example solution to allow me to demonstrate this more clearly: Let's say a character were to become [I]Exhausted[/I] when he ran out of healing surges. This would be a new condition which meant taking a -2 penalty to attack rolls, skill checks and speed. It would apply until you regain at least one healing surge (normally by taking an extended rest). Suddenly the onus of being out of daily resources has shifted onto the character that has dried out! Being [I]Exhausted[/I] isn't something you want to be: essentially it makes you two levels lower when it comes to your offensive power (your defenses remain the same) and you lose a bit of mobility too. But you're still alive and kicking. You still contribute. You're still there, in the fight. This would mean that no longer is the dreaded comment "okay, so I'm all out of surges" an automatic sentence to go to bed. Like when you run out of dailies, you can still trudge on. This turns the non-choice of resting into a real choice. Do we continue, even though Belzar is exhausted? The answer might be "no, let's quit for the day". [B]But it might also be yes[/B] - "let's continue, the princess might die if we're late". --- Not saying this is the be-all and end-all solution to the problem. But at least it illustrates where, in my opinion, WotC stepped wrong. The resource management game of 4E was supposed to be about [I]choice[/I]. Why not then make it so for surges too...? [/QUOTE]
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Healing Surge limitation
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