Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surges: 6 + Constitution modifier
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4066306" data-attributes="member: 710"><p>It's possible, but I don't think so. 6 + 1/2 level seems a little too low. Look at how much damage a character takes when he is exposed to a Pit Fiend - 15 points of fire damage each round, his "healing surge" can barely compensate that! And that's not taking into account additional damage sources. (like the 1d12+1d6+22 points of damage from two succesful attack, and the ongoing 15 points of poison damage per round)</p><p></p><p>I've posted my ideas before, but since it is actually on-topic here, here's my take: </p><p></p><p>I think it's really "uses per day". There was a post from one designers indicating that despite the existence of the healing surge, characters died or were at least dying. This leads to me to believe you need a "trigger" to be able to use a Healing Surge. </p><p></p><p>I assume these triggers are per encounter or per day powers (I guess the Star Wars Saga Second Wind mechanic is one option to get a Healing Surge that's open to everyone, no need for special powers. Treat Injury might be another one). They might even be At Will powers, like making a successful Heal check (which unfortunately costs the healing character a round worth of actions and is thus probably a desperate measure.) </p><p>So, probably like this: </p><p>- Cheap per Day Power: Second Wind - Spend one swift action to trigger a Healing Surge.</p><p>- Conditional per Encounter Power: Rejuvenating Strike - Make a melee attack as a standard action. If it succeeds, you/an ally trigger a Healing Surge.</p><p>- Costly At Will Power: Heal - Make a Heal check DC 15 as a standard action. If you succeed, you trigger one healing surge.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4066306, member: 710"] It's possible, but I don't think so. 6 + 1/2 level seems a little too low. Look at how much damage a character takes when he is exposed to a Pit Fiend - 15 points of fire damage each round, his "healing surge" can barely compensate that! And that's not taking into account additional damage sources. (like the 1d12+1d6+22 points of damage from two succesful attack, and the ongoing 15 points of poison damage per round) I've posted my ideas before, but since it is actually on-topic here, here's my take: I think it's really "uses per day". There was a post from one designers indicating that despite the existence of the healing surge, characters died or were at least dying. This leads to me to believe you need a "trigger" to be able to use a Healing Surge. I assume these triggers are per encounter or per day powers (I guess the Star Wars Saga Second Wind mechanic is one option to get a Healing Surge that's open to everyone, no need for special powers. Treat Injury might be another one). They might even be At Will powers, like making a successful Heal check (which unfortunately costs the healing character a round worth of actions and is thus probably a desperate measure.) So, probably like this: - Cheap per Day Power: Second Wind - Spend one swift action to trigger a Healing Surge. - Conditional per Encounter Power: Rejuvenating Strike - Make a melee attack as a standard action. If it succeeds, you/an ally trigger a Healing Surge. - Costly At Will Power: Heal - Make a Heal check DC 15 as a standard action. If you succeed, you trigger one healing surge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surges: 6 + Constitution modifier
Top