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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surges: 6 + Constitution modifier
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<blockquote data-quote="Dragonblade" data-source="post: 4066472" data-attributes="member: 2804"><p>To add to my original post, this method of healing also has a nice built in scaling effect so that a healing surge being triggered gives you a reasonable amount of hitpoints no matter what level you are.</p><p></p><p>Likewise, probably all cleric and warlord healing powers just triggers surges in their allies, possibly with an additional bonus for higher level powers.</p><p></p><p>This neatly solves the issue of having low level healing "spells" ceasing to be really relevant at high level. At 20th level in 3e for example, CLW is not a very effective spell. If in 4e a clerical healing spell just triggers a healing surge then the scaling issue is neatly solved. Likewise, the amount healed now depends on the ally receiving the heal and not the caster, so the scaling works across classes too. A defender would likely heal more than a Rogue from the same casting of a healing spell because their healing surge base might be higher than the rogue's base of 6.</p><p></p><p>I really love the elegance of this system.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4066472, member: 2804"] To add to my original post, this method of healing also has a nice built in scaling effect so that a healing surge being triggered gives you a reasonable amount of hitpoints no matter what level you are. Likewise, probably all cleric and warlord healing powers just triggers surges in their allies, possibly with an additional bonus for higher level powers. This neatly solves the issue of having low level healing "spells" ceasing to be really relevant at high level. At 20th level in 3e for example, CLW is not a very effective spell. If in 4e a clerical healing spell just triggers a healing surge then the scaling issue is neatly solved. Likewise, the amount healed now depends on the ally receiving the heal and not the caster, so the scaling works across classes too. A defender would likely heal more than a Rogue from the same casting of a healing spell because their healing surge base might be higher than the rogue's base of 6. I really love the elegance of this system. [/QUOTE]
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Healing Surges: 6 + Constitution modifier
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