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General Tabletop Discussion
*Dungeons & Dragons
Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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<blockquote data-quote="Hussar" data-source="post: 6289494" data-attributes="member: 22779"><p>But, you're missing the point.</p><p></p><p>A baseline has to be established. Either fast or slow, doesn't really matter. You need that baseline so you can give advice on how to create adventures. Whatever the baseline is, that's what you design to.</p><p></p><p>But, if the baseline is transparent, you can change the speed to adapt to a specific table. You want slow healing because it jives with how you play the game. Fair enough. I certainly never played AD&D that way, but, it's not a problem. What's wrong with having a transparent baseline that you can deviate from?</p><p></p><p>Unless you are insisting that your baseline be the only one that the game supports and everyone else can go hang. </p><p></p><p>That was one of the places where 4e really, really shined. You can alter 4e's baseline incredibly easily and it doesn't take a lot of work. You want 1e paced healing in 4e? Easy peasy, you gain 1 healing surge after an extended rest and no HP. Done. Works fine and there's a lengthy bit on the WOTC site about a Dark Sun campaign run by the dev's that did exactly that. Want to go even faster than 4e's baseline? Again, not a problem. Healing surges recharge after a short rest. </p><p></p><p>Will not change the balance of the game in the slightest. Because that's what having transparent and balanced mechanics means.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6289494, member: 22779"] But, you're missing the point. A baseline has to be established. Either fast or slow, doesn't really matter. You need that baseline so you can give advice on how to create adventures. Whatever the baseline is, that's what you design to. But, if the baseline is transparent, you can change the speed to adapt to a specific table. You want slow healing because it jives with how you play the game. Fair enough. I certainly never played AD&D that way, but, it's not a problem. What's wrong with having a transparent baseline that you can deviate from? Unless you are insisting that your baseline be the only one that the game supports and everyone else can go hang. That was one of the places where 4e really, really shined. You can alter 4e's baseline incredibly easily and it doesn't take a lot of work. You want 1e paced healing in 4e? Easy peasy, you gain 1 healing surge after an extended rest and no HP. Done. Works fine and there's a lengthy bit on the WOTC site about a Dark Sun campaign run by the dev's that did exactly that. Want to go even faster than 4e's baseline? Again, not a problem. Healing surges recharge after a short rest. Will not change the balance of the game in the slightest. Because that's what having transparent and balanced mechanics means. [/QUOTE]
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Community
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*Dungeons & Dragons
Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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