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General Tabletop Discussion
*Dungeons & Dragons
Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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<blockquote data-quote="Neonchameleon" data-source="post: 6292188" data-attributes="member: 87792"><p>Given that unlike previous editions of D&D 4e has narrative pacing (short rest = scene, long rest = episode) and it's a much better sim of an action movie than previous editions of D&D (and a better sim of a world IMO) I fail to see what relevance this has. The oldest versions of D&D are almost pure game played in pawn play. 4e added a massive dose of narration and a simulation that would actually produce a world like fictional fantasy worlds.</p><p></p><p></p><p></p><p>Ah, I get it. But this is very much a <em>personal</em> preference. Hit points with healing surges are a much better simulation of reality than straight up hit points. They also lead to much more narrative intensity. But they prevent you from being so comfortable with hit points that you can pretend that they aren't there. Healing surges therefore are not to your personal taste. I can understand where you are coming from. But me, I find the vastly superior simulation and the vastly more interesting narratives they create massively outweigh this.</p><p></p><p>(And for something better than hit points, I favour my hack to Vincent Baker's Fates that I'm using in both my <a href="https://docs.google.com/document/d/1IZN2EYB5p96fdbIdY5kiRujanNZDgaYZuvX6FGQGIVM/edit#heading=h.8j8wk23wa4p2" target="_blank">Hunger Games game</a> and my <a href="https://docs.google.com/document/d/1XAJPvm4x_bSmwcp0CPKbKNi-gw_OeQFX-dH4WznDgyQ/edit#heading=h.ylz3cm8xkynr" target="_blank">Silver Age Superheroes</a> game - comments welcome on both)</p><p></p><p></p><p> </p><p>Their wounds do not close entirely. You know how you know their wounds haven't entirely healed? <em>They have still lost healing surges</em>. While someone is at less than full healing surges they are not fully healed. Healing surges are every bit as much a part of the character's full endurance as their hit points.</p><p></p><p>As for going back into the fight at 100% - that doesn't happen either. They've used up any daily powers and arguably encounter powers. So they aren't at full fighting trim even if their short term hit points are at full. Which is very different from the classic "Full strength until you drop" model of classic healing surges.</p><p></p><p></p><p> </p><p>Given that that's a limited use power they normally only do it when the fighter is being counted out by the ref. Most efficient use of healing. But yes, boxers do spend healing surges after being put down and the ref starts counting.</p><p></p><p></p><p></p><p>A standard boxing match lasts 12 rounds. If they spend one healing surge in each break between rounds, that's twelve surges spent. Which is very close to the maximum healing surges any character has - and is twice as many surges as some PCs. So no they don't go on to three other equally difficult fights the same day. The one boxing match exhausts <em>all</em> their surges even if they spend only one healing surge per round.</p><p></p><p></p><p></p><p>No they don't. Apparently your fighters have an unlimited number of healing surges. What healing surges do is the <em>opposite</em> of this. They mean that the fighter only has a strictly limited endurance. (And you're strictly wrong about the infinite working day never being an issue - I assume you've never seen Wand of Cure Light Wounds in its full glory).</p><p></p><p></p><p></p><p>One of the few houserules I use is that an extended rest takes longer than 8 hours.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6292188, member: 87792"] Given that unlike previous editions of D&D 4e has narrative pacing (short rest = scene, long rest = episode) and it's a much better sim of an action movie than previous editions of D&D (and a better sim of a world IMO) I fail to see what relevance this has. The oldest versions of D&D are almost pure game played in pawn play. 4e added a massive dose of narration and a simulation that would actually produce a world like fictional fantasy worlds. Ah, I get it. But this is very much a [I]personal[/I] preference. Hit points with healing surges are a much better simulation of reality than straight up hit points. They also lead to much more narrative intensity. But they prevent you from being so comfortable with hit points that you can pretend that they aren't there. Healing surges therefore are not to your personal taste. I can understand where you are coming from. But me, I find the vastly superior simulation and the vastly more interesting narratives they create massively outweigh this. (And for something better than hit points, I favour my hack to Vincent Baker's Fates that I'm using in both my [URL="https://docs.google.com/document/d/1IZN2EYB5p96fdbIdY5kiRujanNZDgaYZuvX6FGQGIVM/edit#heading=h.8j8wk23wa4p2"]Hunger Games game[/URL] and my [URL="https://docs.google.com/document/d/1XAJPvm4x_bSmwcp0CPKbKNi-gw_OeQFX-dH4WznDgyQ/edit#heading=h.ylz3cm8xkynr"]Silver Age Superheroes[/URL] game - comments welcome on both) Their wounds do not close entirely. You know how you know their wounds haven't entirely healed? [I]They have still lost healing surges[/I]. While someone is at less than full healing surges they are not fully healed. Healing surges are every bit as much a part of the character's full endurance as their hit points. As for going back into the fight at 100% - that doesn't happen either. They've used up any daily powers and arguably encounter powers. So they aren't at full fighting trim even if their short term hit points are at full. Which is very different from the classic "Full strength until you drop" model of classic healing surges. Given that that's a limited use power they normally only do it when the fighter is being counted out by the ref. Most efficient use of healing. But yes, boxers do spend healing surges after being put down and the ref starts counting. A standard boxing match lasts 12 rounds. If they spend one healing surge in each break between rounds, that's twelve surges spent. Which is very close to the maximum healing surges any character has - and is twice as many surges as some PCs. So no they don't go on to three other equally difficult fights the same day. The one boxing match exhausts [I]all[/I] their surges even if they spend only one healing surge per round. No they don't. Apparently your fighters have an unlimited number of healing surges. What healing surges do is the [I]opposite[/I] of this. They mean that the fighter only has a strictly limited endurance. (And you're strictly wrong about the infinite working day never being an issue - I assume you've never seen Wand of Cure Light Wounds in its full glory). One of the few houserules I use is that an extended rest takes longer than 8 hours. [/QUOTE]
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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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