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General Tabletop Discussion
*Dungeons & Dragons
Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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<blockquote data-quote="Dungeonman" data-source="post: 6292525" data-attributes="member: 6775975"><p>I haven't played 4E myself, but your explanation jives with how I imagined it being played. Somehow it matters very much to me if there are signficantly different versions of visions in everyone's head. I'd worry that it sterilizes the story, that people would be walking on eggshells afraid that their vision would intrude on others, and that many people would not be imagining at all what was happening which leads to further blindspots in the fiction. Not sure how to better articulate that. Basically, what I'd fear is a different lighter quality of story than if everyone could somehow just "get along", unified by a more cohesive fiction.</p><p></p><p>Perhaps a strong D&D setting -- one that, for example, explained to mostly everyone's satisfaction what Vancian casting is exactly -- would help with that? Perhaps that was D&D's failure of imagination, as people's tastes in good fantasy fiction evolves and solidifies over time, having seen it done better in movies and rpg games.</p><p></p><p>Which part of real-life? In real-life, people can debate their subjective interpretations with each other, and they usually do so to establish if the facts are in fact what they seem. That's like the opposite of 4E requiring you to accept the rules and come up with interpretations (or not) which you don't get to share with each other in case they clash.</p><p></p><p>If it's anything like real-life, I think it's more like a movie production. Movie producer wants a car chase scene. He doesn't care how or why, but that's Rule Car Chase. A lazy director may throw in a gratuitous car chase. A better director might set up a clever innovative car chase. Either way, that's subjective how good the car chase scene is. But nobody gets to tell the producer to NOT do the car chase scene in the 1st place because it's not cohesive to the plot.</p></blockquote><p></p>
[QUOTE="Dungeonman, post: 6292525, member: 6775975"] I haven't played 4E myself, but your explanation jives with how I imagined it being played. Somehow it matters very much to me if there are signficantly different versions of visions in everyone's head. I'd worry that it sterilizes the story, that people would be walking on eggshells afraid that their vision would intrude on others, and that many people would not be imagining at all what was happening which leads to further blindspots in the fiction. Not sure how to better articulate that. Basically, what I'd fear is a different lighter quality of story than if everyone could somehow just "get along", unified by a more cohesive fiction. Perhaps a strong D&D setting -- one that, for example, explained to mostly everyone's satisfaction what Vancian casting is exactly -- would help with that? Perhaps that was D&D's failure of imagination, as people's tastes in good fantasy fiction evolves and solidifies over time, having seen it done better in movies and rpg games. Which part of real-life? In real-life, people can debate their subjective interpretations with each other, and they usually do so to establish if the facts are in fact what they seem. That's like the opposite of 4E requiring you to accept the rules and come up with interpretations (or not) which you don't get to share with each other in case they clash. If it's anything like real-life, I think it's more like a movie production. Movie producer wants a car chase scene. He doesn't care how or why, but that's Rule Car Chase. A lazy director may throw in a gratuitous car chase. A better director might set up a clever innovative car chase. Either way, that's subjective how good the car chase scene is. But nobody gets to tell the producer to NOT do the car chase scene in the 1st place because it's not cohesive to the plot. [/QUOTE]
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Community
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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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