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Community
General Tabletop Discussion
*Dungeons & Dragons
Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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<blockquote data-quote="D'karr" data-source="post: 6292670" data-attributes="member: 336"><p>Not true. Healing per encounter's hard limit is the number of remaining healing surges, unless you have some way of triggering surgeless healing.</p><p></p><p></p><p></p><p>Healing surges are, and have always been, a finite resource so this makes no sense.</p><p></p><p></p><p></p><p>The actual hit points, and consequently healing surges a character has slowly decreases over successive challenges.</p><p></p><p></p><p></p><p>Not my experience, or that of many others, in the least. Challenging the characters usually takes care of that. In 3.x characters went to every combat full up on hit points as long as they had heal sticks (wands of cure light wounds). But you could heal as long as there was a heal stick. In 4e there are no heal sticks, but let's use a pack of 50 healing potions as the same cost if not encumbrance. Even if I have 50 healing potions I can only heal up to my limit on healing surges. Healing surges DO NOT reset at the start of an encounter. That is a limiting factor.</p><p></p><p></p><p></p><p>Not in D&D ever. HP is a measure of how long it takes to get the PC to not combat capable. A 100HP fighter at 50 hp is just as combat capable as he was at 100hp. At 1 hp he is still as combat capable as he was at 100hp. The only difference is the time it will take to make him not combat capable. Because of this paradigm, HP in D&D have never had anything to do with health only the ability to stay in combat. This is the internalization that people have been making for years, and the real problem with ascribing HP as meat, or health.</p><p></p><p></p><p></p><p>Huh? When has it ever been the case that PCs lose the capacity to heal at 0HP?</p><p></p><p></p><p></p><p>The results of entering a combat with 10 hp or a 100 hp are the same, specially if you don't get hit. That is exactly what would happen to somebody that doesn't spend a surge. If the PCs HP are not reduced during an encounter they don't need to heal - the same as in any version of D&D. What is your point here? You really are making no sense.</p><p></p><p></p><p></p><p>I can sympathize with this. On the other hand 4e made it so that the stories that I've always wanted to tell are easily accessible. I always had to mangle D&D to accommodate. The promise of Moldvay D&D finally became a reality with 4e. I have easily converted and used adventures from Basic, Expert, 1e, 2e, 3e and PF to my 4e game. I have even made some system changes that allow me to incorporate short term, and long term injuries to my game - all within the framework of 4e.</p><p></p><p>I agree the character builder is really nice and convenient. Doing it by hand might be a chore but it is completely doable. Thankfully I got the CB fixed and I was able to incorporate custom equipment, classes, companions, themes, and other things that as specific to my campaign. Works like a charm. </p><p></p><p></p><p></p><p>I don't think anyone is suggesting they are a better DM than anyone else. At least they are not engaging in fan wanking.</p><p></p><p>I believe that the "that wasn’t my experience" quote was meant as an indication that your experience might not be exactly representative for everyone, specially for those that are not having the issues you mention. There are many ways to play the game, and your experience is definitely not the only one. The game provides a very robust framework that can be very tweakable with little effort.</p><p></p><p>You experienced some issues. That is perfectly fine and nobody is dismissing your experience. But don't discount the experience of those that have seen how the basic framework of the game was put together and have used it to great effect. However, continuing to repeat false statements as if they are fact does cause a problem for many of us that have had to deal with that sort of ridiculousness for some time. Making incorrect or flawed statements as if they are absolutes, such as "HP is a reflection of health", "the limits of healing per encounter are solely limited by the number of powers/consumables available", or the boardgame comment don't add more to the discussion either.</p><p></p><p></p><p></p><p>Yes this is a thread about 5e. So why keep making flawed, incorrect and disingenuous statements about how specific mechanics actually work in any other game? We get it, 4e didn't work for you. So much that you keep on attacking it on a thread dedicated to healing in 5e. Looks like 5e might work better for you. Great. Go play what works best for you, but how about not continuing to spread the lies that have been told about 4e for so long.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6292670, member: 336"] Not true. Healing per encounter's hard limit is the number of remaining healing surges, unless you have some way of triggering surgeless healing. Healing surges are, and have always been, a finite resource so this makes no sense. The actual hit points, and consequently healing surges a character has slowly decreases over successive challenges. Not my experience, or that of many others, in the least. Challenging the characters usually takes care of that. In 3.x characters went to every combat full up on hit points as long as they had heal sticks (wands of cure light wounds). But you could heal as long as there was a heal stick. In 4e there are no heal sticks, but let's use a pack of 50 healing potions as the same cost if not encumbrance. Even if I have 50 healing potions I can only heal up to my limit on healing surges. Healing surges DO NOT reset at the start of an encounter. That is a limiting factor. Not in D&D ever. HP is a measure of how long it takes to get the PC to not combat capable. A 100HP fighter at 50 hp is just as combat capable as he was at 100hp. At 1 hp he is still as combat capable as he was at 100hp. The only difference is the time it will take to make him not combat capable. Because of this paradigm, HP in D&D have never had anything to do with health only the ability to stay in combat. This is the internalization that people have been making for years, and the real problem with ascribing HP as meat, or health. Huh? When has it ever been the case that PCs lose the capacity to heal at 0HP? The results of entering a combat with 10 hp or a 100 hp are the same, specially if you don't get hit. That is exactly what would happen to somebody that doesn't spend a surge. If the PCs HP are not reduced during an encounter they don't need to heal - the same as in any version of D&D. What is your point here? You really are making no sense. I can sympathize with this. On the other hand 4e made it so that the stories that I've always wanted to tell are easily accessible. I always had to mangle D&D to accommodate. The promise of Moldvay D&D finally became a reality with 4e. I have easily converted and used adventures from Basic, Expert, 1e, 2e, 3e and PF to my 4e game. I have even made some system changes that allow me to incorporate short term, and long term injuries to my game - all within the framework of 4e. I agree the character builder is really nice and convenient. Doing it by hand might be a chore but it is completely doable. Thankfully I got the CB fixed and I was able to incorporate custom equipment, classes, companions, themes, and other things that as specific to my campaign. Works like a charm. I don't think anyone is suggesting they are a better DM than anyone else. At least they are not engaging in fan wanking. I believe that the "that wasn’t my experience" quote was meant as an indication that your experience might not be exactly representative for everyone, specially for those that are not having the issues you mention. There are many ways to play the game, and your experience is definitely not the only one. The game provides a very robust framework that can be very tweakable with little effort. You experienced some issues. That is perfectly fine and nobody is dismissing your experience. But don't discount the experience of those that have seen how the basic framework of the game was put together and have used it to great effect. However, continuing to repeat false statements as if they are fact does cause a problem for many of us that have had to deal with that sort of ridiculousness for some time. Making incorrect or flawed statements as if they are absolutes, such as "HP is a reflection of health", "the limits of healing per encounter are solely limited by the number of powers/consumables available", or the boardgame comment don't add more to the discussion either. Yes this is a thread about 5e. So why keep making flawed, incorrect and disingenuous statements about how specific mechanics actually work in any other game? We get it, 4e didn't work for you. So much that you keep on attacking it on a thread dedicated to healing in 5e. Looks like 5e might work better for you. Great. Go play what works best for you, but how about not continuing to spread the lies that have been told about 4e for so long. [/QUOTE]
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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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