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*Pathfinder & Starfinder
Healing Surges innate Blessed band aids
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<blockquote data-quote="qstor" data-source="post: 4154229" data-attributes="member: 1489"><p>People sometimes ask if you don't like 4e...<em>what </em>don't you like about it? ie for specific criticisms of 4e</p><p></p><p>From the front page today WOTC Chris Sims "A healing surge, then, is a resource tapped by other powers, such as second wind (use a healing surge to heal as a standard action)"</p><p></p><p>As I've said a number of times, I can't think of a single other RPG where a character can innately heal themselves without referencing the healing "action" to Spells, long term rest, charms or potions, innate special abilities like fast healing and class ability D&D monks ability or OD&D mystics ability regeneration not in GURPS Ars Magica, Rifts.</p><p></p><p>Now suddenly in 4e all by yourself BINGO you heal....</p><p></p><p>in 3.5 SRD: You cannot give long-term care to yourself.</p><p></p><p>SRD: In a normal round, you can perform a standard action and a move action, or you can perform a full-round action.</p><p></p><p>Now as a standard action as another thread said in the title...I was unconscious before now I feel better...For me this is not part of D&D or another other RPG. It's clear purpose is to keep the PC alive. Fine that's what the hit point system is for a generic damage system where an arrow in the eye isn't part of the system...called shots aren't part of D&D...but this "self" healing goes beyond the previous edition rules and other RPG systems. Use a standard action and now I'm ok....every PC now has band aids galore. To me this doesn't have the feel of D&D or any other RPG system.</p><p></p><p>I <em>really</em> have to see this in action in 4e Modern...wow I took 3 M16 rounds...but I'm ok now! Come on....</p><p></p><p>WOTC designers want to see house rules on 4e healing surges??? Get rid of them...and bring back druids, gnomes and bards....whoops the book is at the printer....</p><p></p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="qstor, post: 4154229, member: 1489"] People sometimes ask if you don't like 4e...[I]what [/I]don't you like about it? ie for specific criticisms of 4e From the front page today WOTC Chris Sims "A healing surge, then, is a resource tapped by other powers, such as second wind (use a healing surge to heal as a standard action)" As I've said a number of times, I can't think of a single other RPG where a character can innately heal themselves without referencing the healing "action" to Spells, long term rest, charms or potions, innate special abilities like fast healing and class ability D&D monks ability or OD&D mystics ability regeneration not in GURPS Ars Magica, Rifts. Now suddenly in 4e all by yourself BINGO you heal.... in 3.5 SRD: You cannot give long-term care to yourself. SRD: In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. Now as a standard action as another thread said in the title...I was unconscious before now I feel better...For me this is not part of D&D or another other RPG. It's clear purpose is to keep the PC alive. Fine that's what the hit point system is for a generic damage system where an arrow in the eye isn't part of the system...called shots aren't part of D&D...but this "self" healing goes beyond the previous edition rules and other RPG systems. Use a standard action and now I'm ok....every PC now has band aids galore. To me this doesn't have the feel of D&D or any other RPG system. I [I]really[/I] have to see this in action in 4e Modern...wow I took 3 M16 rounds...but I'm ok now! Come on.... WOTC designers want to see house rules on 4e healing surges??? Get rid of them...and bring back druids, gnomes and bards....whoops the book is at the printer.... Mike [/QUOTE]
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Healing Surges innate Blessed band aids
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