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<blockquote data-quote="Ranmyaku" data-source="post: 4156089" data-attributes="member: 64119"><p>Actually, with mild hyperbole, that _is_ how hit points are described locally. You get hurt, and you shrug it off.</p><p></p><p>But here's what I'd like to know. See, in Legend of the Five Rings, getting hit in a fight is more than likely the end of you - if you aren't rendered helpless by crippling wound penalties, you're just dead. This is even more the case as characters proceed into higher ranks, where techniques to increase damage are abundant while those that decrease or mitigate it are held by no more than half a dozen schools.</p><p></p><p>In Warhammer Fantasy, the above still applies - but now, with the wonderfully gory critical hit tables, even if you do survive you're going to do so without a hand, or a leg, or an eye, or something else you liked. Experience means access to armour and a few defensive skills - but none of that will help you when a peasant with a woodsman's axe has taken off your arm.</p><p></p><p>As a heroic mortal in Exalted, you stand head and shoulders above characters from L5R and Warhammer, but it's even more imperative you don't get hit. Experience here means that you can perform five impossible tasks before breakfast, and might even have access to esoteric, supernatural martial arts, but once again, it doesn't matter who you are - if you don't die from the lovingly-detailed blood loss rules, you're laid up in bed while you die in agony over the course of several weeks from infected wounds.</p><p></p><p>Now, all three of these systems are excellent. I use them myself! But there is no way, <em>no</em> way they can do the sort of exuberant, action-movie type adventures D&D does. Similarly, D&D can't do chanbara, gritty low fantasy, or epics nearly as well as L5R, Warhammer, or Exalted.</p><p></p><p>So, it sounds to me like the people advocating for fewer hit points with no chance to regain them outside of days of bedrest are taking that aspect from other games, but they want to retain the sword-and-sorcery feel of the rest of D&D. Is that the case?</p></blockquote><p></p>
[QUOTE="Ranmyaku, post: 4156089, member: 64119"] Actually, with mild hyperbole, that _is_ how hit points are described locally. You get hurt, and you shrug it off. But here's what I'd like to know. See, in Legend of the Five Rings, getting hit in a fight is more than likely the end of you - if you aren't rendered helpless by crippling wound penalties, you're just dead. This is even more the case as characters proceed into higher ranks, where techniques to increase damage are abundant while those that decrease or mitigate it are held by no more than half a dozen schools. In Warhammer Fantasy, the above still applies - but now, with the wonderfully gory critical hit tables, even if you do survive you're going to do so without a hand, or a leg, or an eye, or something else you liked. Experience means access to armour and a few defensive skills - but none of that will help you when a peasant with a woodsman's axe has taken off your arm. As a heroic mortal in Exalted, you stand head and shoulders above characters from L5R and Warhammer, but it's even more imperative you don't get hit. Experience here means that you can perform five impossible tasks before breakfast, and might even have access to esoteric, supernatural martial arts, but once again, it doesn't matter who you are - if you don't die from the lovingly-detailed blood loss rules, you're laid up in bed while you die in agony over the course of several weeks from infected wounds. Now, all three of these systems are excellent. I use them myself! But there is no way, [I]no[/I] way they can do the sort of exuberant, action-movie type adventures D&D does. Similarly, D&D can't do chanbara, gritty low fantasy, or epics nearly as well as L5R, Warhammer, or Exalted. So, it sounds to me like the people advocating for fewer hit points with no chance to regain them outside of days of bedrest are taking that aspect from other games, but they want to retain the sword-and-sorcery feel of the rest of D&D. Is that the case? [/QUOTE]
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