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<blockquote data-quote="Lacyon" data-source="post: 4157169" data-attributes="member: 63046"><p>Nothing strained nor tenuous about "That harpoon caught in your leg and you're going where you're pulled because you'd lose a chunk of your leg otherwise." Likewise "The harpoon's only caused a flesh wound, but it caught in your clothing/armor and now you're being dragged around." Likewise "That harpoon caught in your chest and you're being dragged around, but five minutes after this fight you're going to be fine because you're just that tough/regenerating/the cleric's tending your wounds."</p><p></p><p>The game mechanics model a wide variety of possibly interpretations. The exact same mechanics (or very nearly the same) could be used for a psionic character getting a "mental grip" on your body and dragging you around.</p><p></p><p>The flexibility of the HP system from a wide variety of simulationist and narrative frameworks while conforming to the gamist desires of balance and fun are precisely the strength of that system, because all three of the situations above can happen in the same game, without having to have separate, balanced mechanics to model each.</p><p></p><p></p><p></p><p>The whole point of the paragraph you're responding to is that they choose the fun simulationist descriptions that meshes with the gamist mechanics that are <em>also</em> fun. That is more difficult for some people than others, but when people are responding that your lack of fun is self-inflicted, this is what they mean.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4157169, member: 63046"] Nothing strained nor tenuous about "That harpoon caught in your leg and you're going where you're pulled because you'd lose a chunk of your leg otherwise." Likewise "The harpoon's only caused a flesh wound, but it caught in your clothing/armor and now you're being dragged around." Likewise "That harpoon caught in your chest and you're being dragged around, but five minutes after this fight you're going to be fine because you're just that tough/regenerating/the cleric's tending your wounds." The game mechanics model a wide variety of possibly interpretations. The exact same mechanics (or very nearly the same) could be used for a psionic character getting a "mental grip" on your body and dragging you around. The flexibility of the HP system from a wide variety of simulationist and narrative frameworks while conforming to the gamist desires of balance and fun are precisely the strength of that system, because all three of the situations above can happen in the same game, without having to have separate, balanced mechanics to model each. The whole point of the paragraph you're responding to is that they choose the fun simulationist descriptions that meshes with the gamist mechanics that are [I]also[/I] fun. That is more difficult for some people than others, but when people are responding that your lack of fun is self-inflicted, this is what they mean. [/QUOTE]
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