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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4157217" data-attributes="member: 710"><p>Well, it is a Roleplaying <em>Game</em>. The game part is important. A game should give me fun. </p><p></p><p>So, that's the ultimate arbiter of a game's quality - Do I have fun with it.</p><p></p><p>Why can "gamismn" be more fun then "simulation"?</p><p>Gamismn is all about the game parts. And as we said, a good game means fun.</p><p></p><p>Simulation isn't about the game parts. It's about simulating/modelling a (fictional) world. A fictional world probably contains a lot of elements that aren't really fun, since even fictional worlds usually have a lot of unfun stuff, just like the real world.</p><p></p><p>Off course, Roleplaying games are a special kind of game. You need to have game elements that... well.. "simulate" the role you play. That's stuff like having characters with different abilities, game rules adjudicating how you interact with the world you play in. That is simulation. But the goal of this simulation is not to simulate the fictional world. It just models the characters interaction with this world. And, being a game, it should do so in an entertaining, "fun" matter. But you risk no longer doing this if you simulate too much, or to precise, or if your simulation cares more about the reality then the fun aspect of the game world. </p><p>D&D is a lot about combat. So, the game rules should enable you to run combats. If you want to have fun in combat, getting brutally killed in your first combat round with no hope of recovery is little fun in the long run. If you end up crippled and are out of the "interesting" action with the world for a few game-world months, you're not really playing the game, or having real fun. If the game provides a lot of options for you to do while you are roleplaying yourself adjusting to the hook replacing your left hand, everything is fine. But if the game expects you to go back into combat very soon (like, 5 minutes after the last orc fell), the rules better should provide you with the ability to recover fast enough. Even if this has nothing to do with what we see as a "realistically" simulated outcome.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4157217, member: 710"] Well, it is a Roleplaying [i]Game[/i]. The game part is important. A game should give me fun. So, that's the ultimate arbiter of a game's quality - Do I have fun with it. Why can "gamismn" be more fun then "simulation"? Gamismn is all about the game parts. And as we said, a good game means fun. Simulation isn't about the game parts. It's about simulating/modelling a (fictional) world. A fictional world probably contains a lot of elements that aren't really fun, since even fictional worlds usually have a lot of unfun stuff, just like the real world. Off course, Roleplaying games are a special kind of game. You need to have game elements that... well.. "simulate" the role you play. That's stuff like having characters with different abilities, game rules adjudicating how you interact with the world you play in. That is simulation. But the goal of this simulation is not to simulate the fictional world. It just models the characters interaction with this world. And, being a game, it should do so in an entertaining, "fun" matter. But you risk no longer doing this if you simulate too much, or to precise, or if your simulation cares more about the reality then the fun aspect of the game world. D&D is a lot about combat. So, the game rules should enable you to run combats. If you want to have fun in combat, getting brutally killed in your first combat round with no hope of recovery is little fun in the long run. If you end up crippled and are out of the "interesting" action with the world for a few game-world months, you're not really playing the game, or having real fun. If the game provides a lot of options for you to do while you are roleplaying yourself adjusting to the hook replacing your left hand, everything is fine. But if the game expects you to go back into combat very soon (like, 5 minutes after the last orc fell), the rules better should provide you with the ability to recover fast enough. Even if this has nothing to do with what we see as a "realistically" simulated outcome. [/QUOTE]
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