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<blockquote data-quote="Rakor" data-source="post: 4157447" data-attributes="member: 60249"><p>Preface all of this with "I think." and "It seems to me." and "In my opinion."</p><p></p><p>One of the reasons that people argue that gamism is more fun then simulationism is that simulationism is about suspension of disbelief while gamism is about how the game actually plays. </p><p></p><p>I played a cyberpunk (I think) game where the group had a limited amount of time to stop somebody from doing something. One of the players got shot up badly and lost a leg. Very simulationist, it's what happens when you don't take cover well enough and catch 30 M16 rounds to the leg. Unfortuneately it meant that the character was out for weeks while he healed and legless until the party could put together the 8 grand or whatever to buy a replacement leg. This is gamistly terrible, it's going to suck to be that guy for the rest of the adventure. </p><p></p><p>Most groups I've played with want to avoid that situation, the "gamist is more fun" mantra comes from people being willing to just suck it up and go "yeah, that doesn't make total sense but it means that Jim is going to be able to play his character instead of not showing up for the next 6 weeks of gaming."</p><p></p><p>I totally don't get how people could enjoy gaming like that. When an unlucky die roll makes that headshot blind your character, reduces mental attributes to 1d3 each and will require months of in game time to heal. What do you do?</p></blockquote><p></p>
[QUOTE="Rakor, post: 4157447, member: 60249"] Preface all of this with "I think." and "It seems to me." and "In my opinion." One of the reasons that people argue that gamism is more fun then simulationism is that simulationism is about suspension of disbelief while gamism is about how the game actually plays. I played a cyberpunk (I think) game where the group had a limited amount of time to stop somebody from doing something. One of the players got shot up badly and lost a leg. Very simulationist, it's what happens when you don't take cover well enough and catch 30 M16 rounds to the leg. Unfortuneately it meant that the character was out for weeks while he healed and legless until the party could put together the 8 grand or whatever to buy a replacement leg. This is gamistly terrible, it's going to suck to be that guy for the rest of the adventure. Most groups I've played with want to avoid that situation, the "gamist is more fun" mantra comes from people being willing to just suck it up and go "yeah, that doesn't make total sense but it means that Jim is going to be able to play his character instead of not showing up for the next 6 weeks of gaming." I totally don't get how people could enjoy gaming like that. When an unlucky die roll makes that headshot blind your character, reduces mental attributes to 1d3 each and will require months of in game time to heal. What do you do? [/QUOTE]
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