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<blockquote data-quote="Goreg Skullcrusher" data-source="post: 4157893" data-attributes="member: 34262"><p>I don't understand what you mean by 4E's HP mechanic following it's text better than previous editions. HP were always an abstraction of damage. It's just that now the damage part isn't even necessarily involved anymore. You can "heal" yourself non-magically mid-battle, and to complete full fighting capacity within 6 hours.</p><p></p><p></p><p></p><p>I put in specific verbiage to avoid exactly this type of accusation. I don't want to play D20 Reality. All I ask is for some semblance of simulationism fixed within the rules (i.e. PC's need to take some time out of adventuring to heal if magic isn't present, even if it isn't completely realistic. All pre-4E editions did this to some extent). As is, you can receive a spear to the face, be peppered with arrows, be crushed by stampeding elephants, etc. etc. and be in top fighting condition within a few hours <em>that same day</em>. </p><p></p><p></p><p></p><p>I mostly accept this bit. A small cut, aching arm, twisted ankle, etc. I would classify as no (real) injury. The type of thing you can just "walk off" in real life.</p><p></p><p></p><p></p><p>This is where I draw the line. If I envision someone getting a harpoon impaled into their body, I see that as a severe injury. A giant spear-shaped wound in your thigh or shoulder <strong>will</strong> severely hinder mobility or combat prowess. Saying that my character suffers a major injury like this but is actually fine and dandy imposes cognitive dissonance. </p><p></p><p>I can accept the no-injury model, because there is no cognitive dissonance, nothing causing my brain to crash and require rebooting. The Picador's ability is explicitly predicated on some sort of injury, however. I don't buy the explanation of the spear getting hooked on clothing/gear -- if I run a character with minimal clothing, shirtless or what have you, the explanation fails. I'm also curious as to how many other monsters have an ability that makes these kinds of assumptions.</p><p></p><p></p><p></p><p>Put this explicitly in the rules and I'll shut up about realism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Goreg Skullcrusher, post: 4157893, member: 34262"] I don't understand what you mean by 4E's HP mechanic following it's text better than previous editions. HP were always an abstraction of damage. It's just that now the damage part isn't even necessarily involved anymore. You can "heal" yourself non-magically mid-battle, and to complete full fighting capacity within 6 hours. I put in specific verbiage to avoid exactly this type of accusation. I don't want to play D20 Reality. All I ask is for some semblance of simulationism fixed within the rules (i.e. PC's need to take some time out of adventuring to heal if magic isn't present, even if it isn't completely realistic. All pre-4E editions did this to some extent). As is, you can receive a spear to the face, be peppered with arrows, be crushed by stampeding elephants, etc. etc. and be in top fighting condition within a few hours [i]that same day[/i]. I mostly accept this bit. A small cut, aching arm, twisted ankle, etc. I would classify as no (real) injury. The type of thing you can just "walk off" in real life. This is where I draw the line. If I envision someone getting a harpoon impaled into their body, I see that as a severe injury. A giant spear-shaped wound in your thigh or shoulder [b]will[/b] severely hinder mobility or combat prowess. Saying that my character suffers a major injury like this but is actually fine and dandy imposes cognitive dissonance. I can accept the no-injury model, because there is no cognitive dissonance, nothing causing my brain to crash and require rebooting. The Picador's ability is explicitly predicated on some sort of injury, however. I don't buy the explanation of the spear getting hooked on clothing/gear -- if I run a character with minimal clothing, shirtless or what have you, the explanation fails. I'm also curious as to how many other monsters have an ability that makes these kinds of assumptions. Put this explicitly in the rules and I'll shut up about realism. ;) [/QUOTE]
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