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Healing Surges innate Blessed band aids
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<blockquote data-quote="Cadfan" data-source="post: 4159025" data-attributes="member: 40961"><p>I'm just not a fan of creating extensive injury rules and then negating them with magic healing rules. I played 3e for a long time, and I was the rules guy of the group. And you know what? I never memorized the rules for nonmagical healing. Why would I? The cleric always handled things. You get your level in hit points per night, assuming the DM lets you handwave the fact that you didn't technically sleep eight hours because you were on watch part of that time, and... stuff. In my mind, that's poor design.</p><p></p><p>The only way I will possibly have a problem with 4e healing rules is if there's no incentive to use the Heal skill instead of Second Wind when healing between fights, or at the end of the day. As long as that happens, then healing, taken as a whole across the course of the day, will be a mixture of magical effect, mundane bandaging, and recovering one's stamina. And even without the magical effects, the mixture of mundane bandaging and recovering one's stamina will be perfectly fine with me.</p><p></p><p>If there's no reason to preference the Heal skill over Second Wind, I'll be a little annoyed. But only a little.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4159025, member: 40961"] I'm just not a fan of creating extensive injury rules and then negating them with magic healing rules. I played 3e for a long time, and I was the rules guy of the group. And you know what? I never memorized the rules for nonmagical healing. Why would I? The cleric always handled things. You get your level in hit points per night, assuming the DM lets you handwave the fact that you didn't technically sleep eight hours because you were on watch part of that time, and... stuff. In my mind, that's poor design. The only way I will possibly have a problem with 4e healing rules is if there's no incentive to use the Heal skill instead of Second Wind when healing between fights, or at the end of the day. As long as that happens, then healing, taken as a whole across the course of the day, will be a mixture of magical effect, mundane bandaging, and recovering one's stamina. And even without the magical effects, the mixture of mundane bandaging and recovering one's stamina will be perfectly fine with me. If there's no reason to preference the Heal skill over Second Wind, I'll be a little annoyed. But only a little. [/QUOTE]
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Healing Surges innate Blessed band aids
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