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Healing Surges innate Blessed band aids
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<blockquote data-quote="Lizard" data-source="post: 4162088" data-attributes="member: 1054"><p>Healing surges make total sense if you describe all non-lethal wounds as minor damage, fatigue, pulled muscles, surface burns, and so on. The problem is that this limits the DMs vocabulary and constrains some of the color of the game. Requiring that all combat flavor text be limited to 'that which can be believably healed, without magic, overnight' put extra strain on the DM, as there's simply fewer adjectives and options. It's hardly impossible, but it also doesn't fit well with the goal of 'making the DMs life easier'.</p><p></p><p>I suppose if you either are, or play with, the type of DM whose entire combat reportoire is "You take 8 points...the orc takes 7 points...next round..." then this is a non-problem for you and you don't understand what all the fuss is about. Perhaps that's the majority of gamers. I don't know.</p><p></p><p>Again, I find the idea of moving the resource management aspect of healing from "How many cleric spell slots" to "how many individual healing surges" to be VERY interesting, and it opens up some great possibilities. There are aspects of the implementation of this idea which are, at best, problematic.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4162088, member: 1054"] Healing surges make total sense if you describe all non-lethal wounds as minor damage, fatigue, pulled muscles, surface burns, and so on. The problem is that this limits the DMs vocabulary and constrains some of the color of the game. Requiring that all combat flavor text be limited to 'that which can be believably healed, without magic, overnight' put extra strain on the DM, as there's simply fewer adjectives and options. It's hardly impossible, but it also doesn't fit well with the goal of 'making the DMs life easier'. I suppose if you either are, or play with, the type of DM whose entire combat reportoire is "You take 8 points...the orc takes 7 points...next round..." then this is a non-problem for you and you don't understand what all the fuss is about. Perhaps that's the majority of gamers. I don't know. Again, I find the idea of moving the resource management aspect of healing from "How many cleric spell slots" to "how many individual healing surges" to be VERY interesting, and it opens up some great possibilities. There are aspects of the implementation of this idea which are, at best, problematic. [/QUOTE]
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