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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surges innate Blessed band aids
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<blockquote data-quote="WalterKovacs" data-source="post: 4162294" data-attributes="member: 63763"><p>In general, we've seen for healing surges:</p><p></p><p>Second Wind - A character 'summons' their ability to put themselves 'farther' from getting to the dying/bloodied condition by taking some time to catch their breath, like a boxer going back to the corner so they can 'shake it off'.</p><p></p><p>Warlord - The "corner man" shouts some encouragement, causing the person to snap out of it, 'shake it off' and basically, take a second wind without having to take the time [i.e. action] to do so.</p><p></p><p>Cleric - Similarly, they say a prayer and some comforting words, which similarly inspires the second wind type effect ... however, there is added benefit of their god helps to bolster the ally with additional healing through divine power.</p><p></p><p>In all those cases, a person can only be 'patched up' so much before they ultimately colapse under accumulated scrapes, scratches and bruises. The "limit" actually causes a different kind of simulation. Where as before, given enough wands/potions ... you could heal the party indefinitely, all the healing we've seen so far [note: seen so far] have been tied to the surges, and thus, a person can only be patched up so often before they need a good 6 hours of rest to "really" heal up.</p><p></p><p>With the Palidan, it's a bit different ... their gods [who they seem to be tied closer to. They HAVE to pick a god and HAVE to be his allignment ... the clerics don't seem to be as bound to their dieties as much as pali's] allow them to pass their own vitality onto others. Giving up their own ability to withstand damage and stave off death over time to allow their ally to do so instead.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4162294, member: 63763"] In general, we've seen for healing surges: Second Wind - A character 'summons' their ability to put themselves 'farther' from getting to the dying/bloodied condition by taking some time to catch their breath, like a boxer going back to the corner so they can 'shake it off'. Warlord - The "corner man" shouts some encouragement, causing the person to snap out of it, 'shake it off' and basically, take a second wind without having to take the time [i.e. action] to do so. Cleric - Similarly, they say a prayer and some comforting words, which similarly inspires the second wind type effect ... however, there is added benefit of their god helps to bolster the ally with additional healing through divine power. In all those cases, a person can only be 'patched up' so much before they ultimately colapse under accumulated scrapes, scratches and bruises. The "limit" actually causes a different kind of simulation. Where as before, given enough wands/potions ... you could heal the party indefinitely, all the healing we've seen so far [note: seen so far] have been tied to the surges, and thus, a person can only be patched up so often before they need a good 6 hours of rest to "really" heal up. With the Palidan, it's a bit different ... their gods [who they seem to be tied closer to. They HAVE to pick a god and HAVE to be his allignment ... the clerics don't seem to be as bound to their dieties as much as pali's] allow them to pass their own vitality onto others. Giving up their own ability to withstand damage and stave off death over time to allow their ally to do so instead. [/QUOTE]
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Healing Surges innate Blessed band aids
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