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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Surges
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<blockquote data-quote="Doctor Proctor" data-source="post: 4553124" data-attributes="member: 78547"><p>Exactly. Back in the 2e days, for example, you had your supply of hit points and that was it. If you got really low then you could use some healing spells or potions to boost you back up, or you could lay in bed for like a month. Either way, you had essentially one pool.</p><p></p><p>Now, we have a different system. You have your pool of hit points, which in the case of my level 2 Fighter is 42. He has 12 surges, each with a surge value of 13 (gotta love Dragonborn at low levels <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). The value of those surges then, is 156 hit points. When combined with the original 42, we get a total of 198. This means that at 2nd level I have essentially 198 total hit points that I can access before there is nothing left. So taking away all my surges means you have dropped me 156 hit points, and then you want to start adding in some crazy direct damage effects too because that's not scary enough?</p><p></p><p>Either your players don't have a proper appreciation for what surges represent, or you don't. They're effectively part of your total hit points, you just don't have access to them all at once. Taking them all away means you have removed any ability to heal from damage, as well as having removed 156 of my effective hit point total. This is a huge effect that I think you are not fully appreciating, and isn't a "Safe" situation to be in at all.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4553124, member: 78547"] Exactly. Back in the 2e days, for example, you had your supply of hit points and that was it. If you got really low then you could use some healing spells or potions to boost you back up, or you could lay in bed for like a month. Either way, you had essentially one pool. Now, we have a different system. You have your pool of hit points, which in the case of my level 2 Fighter is 42. He has 12 surges, each with a surge value of 13 (gotta love Dragonborn at low levels :D). The value of those surges then, is 156 hit points. When combined with the original 42, we get a total of 198. This means that at 2nd level I have essentially 198 total hit points that I can access before there is nothing left. So taking away all my surges means you have dropped me 156 hit points, and then you want to start adding in some crazy direct damage effects too because that's not scary enough? Either your players don't have a proper appreciation for what surges represent, or you don't. They're effectively part of your total hit points, you just don't have access to them all at once. Taking them all away means you have removed any ability to heal from damage, as well as having removed 156 of my effective hit point total. This is a huge effect that I think you are not fully appreciating, and isn't a "Safe" situation to be in at all. [/QUOTE]
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