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*Pathfinder & Starfinder
Healing Surges
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<blockquote data-quote="Lilitu" data-source="post: 5535685" data-attributes="member: 6668327"><p>I know this thread is old but still I have an idea of my own that I've been thinking of implementing here. I've actually thus far found the idea of simply losing a healing surge to things like life drain abilities of monsters to be rather weak and non-threatening considering the fact that my players tend to run out of healing spells before they ever run out of surges. Healing surges in general seem very metagame to me and I also hate the fact that most healing spells and potions and other magical means of healing rely on the target player having these surges. I mean it's magic for crying out loud, it should be dependant on the condition of the caster not the castee.</p><p></p><p>Anyway so my idea was to have magical means of healing not be dependant on healing surges(there's still the 1/4 health value and non-magical means would require healing surges) And for monsters that take away healing surges I thought that perhaps if the PC is out of surges it could instead drain the players constitution score. This would of course be only temporary but to me it makes sense. If healing surges are a measure of a characters vitality and the number you get is influenced by your constitution as is your health then it seems to me only natural that a character would start to lose constitution points once they run out of healing surges.</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="Lilitu, post: 5535685, member: 6668327"] I know this thread is old but still I have an idea of my own that I've been thinking of implementing here. I've actually thus far found the idea of simply losing a healing surge to things like life drain abilities of monsters to be rather weak and non-threatening considering the fact that my players tend to run out of healing spells before they ever run out of surges. Healing surges in general seem very metagame to me and I also hate the fact that most healing spells and potions and other magical means of healing rely on the target player having these surges. I mean it's magic for crying out loud, it should be dependant on the condition of the caster not the castee. Anyway so my idea was to have magical means of healing not be dependant on healing surges(there's still the 1/4 health value and non-magical means would require healing surges) And for monsters that take away healing surges I thought that perhaps if the PC is out of surges it could instead drain the players constitution score. This would of course be only temporary but to me it makes sense. If healing surges are a measure of a characters vitality and the number you get is influenced by your constitution as is your health then it seems to me only natural that a character would start to lose constitution points once they run out of healing surges. What do you guys think? [/QUOTE]
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Healing Surges
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