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Healing too powerful?
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<blockquote data-quote="Doctor Shaft" data-source="post: 2031501" data-attributes="member: 25737"><p>HP and healing spells have become really cumbersome in my opinion, and since I'm a guy who likes to kind of "rationalize" his fantasy games, it really gets annoying, especially at higher levels, how HP becomes more and more "abstract" a number. </p><p></p><p>At lower levels, you can kind of "wing it" with the number. Say the guy avoided all of his blows and is winded, or took a non-fatal cut that needs attention to. But then we get in the hundreds, and weapon wounds, etc., only do so much damage max, and it starts feeling like an arcade game. </p><p></p><p>That's why I've really been attracted by the harsher wound systems, like the Grim n Gritty system, etc. Sure, it cuts down on how many oceans of orcs your team of 3 can cut through with optimized characters and equipment, but I think it adds a great "fantasy" element to the game that is just wiped out with healing spells from 3e.</p><p></p><p>I've had at least two memorable moments in "battle" where healing spells just basically killed the experience. Once, we were fighting in a cave, and someone accidentally set off a poison trap. So we're all coughing and suffering con penalties, then undead soldiers come in to kill us. And at one point, I basically watch my character get cleaved to the ground from a max crit. Wounded. Now, healing spells are cool in the fact that they let you live longer than you should. So it was cool that I got healing and stabilized from what I would otherwise would have just bled to death from while the battle raged on. But... it sucked that I was able to just get right back up, wipe my chest off, and then wade back into the fight like it never happened.</p><p></p><p>Healing is unbalanced... it's just that nowadays it seems a bit silly. But that's only because people have come forth with different systems that work just as well, if not better. But HP/healing magic has been such a staple of Roleplaying Games, I'd be surprised if any official system like D&D would ever let it go.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 2031501, member: 25737"] HP and healing spells have become really cumbersome in my opinion, and since I'm a guy who likes to kind of "rationalize" his fantasy games, it really gets annoying, especially at higher levels, how HP becomes more and more "abstract" a number. At lower levels, you can kind of "wing it" with the number. Say the guy avoided all of his blows and is winded, or took a non-fatal cut that needs attention to. But then we get in the hundreds, and weapon wounds, etc., only do so much damage max, and it starts feeling like an arcade game. That's why I've really been attracted by the harsher wound systems, like the Grim n Gritty system, etc. Sure, it cuts down on how many oceans of orcs your team of 3 can cut through with optimized characters and equipment, but I think it adds a great "fantasy" element to the game that is just wiped out with healing spells from 3e. I've had at least two memorable moments in "battle" where healing spells just basically killed the experience. Once, we were fighting in a cave, and someone accidentally set off a poison trap. So we're all coughing and suffering con penalties, then undead soldiers come in to kill us. And at one point, I basically watch my character get cleaved to the ground from a max crit. Wounded. Now, healing spells are cool in the fact that they let you live longer than you should. So it was cool that I got healing and stabilized from what I would otherwise would have just bled to death from while the battle raged on. But... it sucked that I was able to just get right back up, wipe my chest off, and then wade back into the fight like it never happened. Healing is unbalanced... it's just that nowadays it seems a bit silly. But that's only because people have come forth with different systems that work just as well, if not better. But HP/healing magic has been such a staple of Roleplaying Games, I'd be surprised if any official system like D&D would ever let it go. [/QUOTE]
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