Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Healing too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Shaft" data-source="post: 2037194" data-attributes="member: 25737"><p>Good point. </p><p></p><p>However, while hitpoints is more like a vigor, it's still a rather "poor" abstract mechanism. </p><p></p><p>We can argue that HP's don't involve my character getting stabbed through, etc., until I finally hit the ground, with negative hitpoints, or even just one. </p><p></p><p>And the big thing is that healing spells then turn around and simply "wisk away" all kinds of damage, and then I start fighting again.</p><p></p><p>So it almost isn't really vigor at all. And if it is... then why don't the deities, and everyone else, stop working on "Fireball spells" and learn how to make more and more potent "Vigor spells" so that they could conceivably keep fighting forever? </p><p></p><p>Removing healing doesn't ruin the game so much as it changes how the game would be played. Its like looking at the base classes and deciding what you want in your game. If you don't like monks, you ban them. This doesn' destroy balance at all. It might change it depending on how heavily you used em in your last campaign. </p><p></p><p>Same with the original four classes. No campaign needs wizards or fighters... but if the DM totally scraps them for something totally different, the game type changes. </p><p></p><p>Healing as it is now is like "Machine gun healing". I still play that way, even now in the campaign I am involved in. I guess HP's have always bothered me, just the same as "Magic Points" or MP always bothered me in CRPGs like Final Fantasy. </p><p></p><p>I still play em, I just never liked em.</p><p></p><p>I prefer systems where I get to make some semblance of tactical decisions as to how I will defend or fight in a combat situation, and if I happen to fail, I have to be prepared for whatever heavy consequences that brings. Obviously, the DM would have to tailor the game around that though. You can't change the core book like that, and then send core monsters, as is, after a party.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 2037194, member: 25737"] Good point. However, while hitpoints is more like a vigor, it's still a rather "poor" abstract mechanism. We can argue that HP's don't involve my character getting stabbed through, etc., until I finally hit the ground, with negative hitpoints, or even just one. And the big thing is that healing spells then turn around and simply "wisk away" all kinds of damage, and then I start fighting again. So it almost isn't really vigor at all. And if it is... then why don't the deities, and everyone else, stop working on "Fireball spells" and learn how to make more and more potent "Vigor spells" so that they could conceivably keep fighting forever? Removing healing doesn't ruin the game so much as it changes how the game would be played. Its like looking at the base classes and deciding what you want in your game. If you don't like monks, you ban them. This doesn' destroy balance at all. It might change it depending on how heavily you used em in your last campaign. Same with the original four classes. No campaign needs wizards or fighters... but if the DM totally scraps them for something totally different, the game type changes. Healing as it is now is like "Machine gun healing". I still play that way, even now in the campaign I am involved in. I guess HP's have always bothered me, just the same as "Magic Points" or MP always bothered me in CRPGs like Final Fantasy. I still play em, I just never liked em. I prefer systems where I get to make some semblance of tactical decisions as to how I will defend or fight in a combat situation, and if I happen to fail, I have to be prepared for whatever heavy consequences that brings. Obviously, the DM would have to tailor the game around that though. You can't change the core book like that, and then send core monsters, as is, after a party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Healing too powerful?
Top