Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Healing too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir ThornCrest" data-source="post: 2038693" data-attributes="member: 27532"><p><strong>Here is how we seperate the light hits from "your bleeding a lot and in pain"</strong></p><p></p><p>All classes that gain +1 BaB per level (combatants/tough guys) take their con mod x level as there actuall body hit points. The d10/12 roll for hit pionts that are added are that players skill at making blows glance, rolling with the punch etc. example A 10th level fighter with a 18 con and 10d10 of hit pionts for lets say a total of 100 hit pionts. Would have 40 pionts from his con bonus and 60 from his rolls. </p><p></p><p>#1) no matter what level a blow that causes half your existing hit pionts will force pc to make fort save or lose next action. We dont do the 50 hit points in 1 blow = you might die. Because that rule does not take into account the total hit pionts of the player. If he has 200 hit pionts or 51.....there is a big difference.</p><p></p><p>#2) This sample 10th level fighter would have 40 pionts from con bonus, this 40 represents his tough guy hit pionts. the other 60 from the rolls is his skill to move out of the way. When he takes a total of 61 pionts he is now noticable jacked up, and he aint dodging any more he is obviously injured and getting more injured per blow. The blows he was moving out of the way of he is now getting hit solidly by. </p><p></p><p>All other classes play by normal D&D rules, they start getting jacked up the first hit against them.</p><p></p><p>Thorncrest</p></blockquote><p></p>
[QUOTE="Sir ThornCrest, post: 2038693, member: 27532"] [b]Here is how we seperate the light hits from "your bleeding a lot and in pain"[/b] All classes that gain +1 BaB per level (combatants/tough guys) take their con mod x level as there actuall body hit points. The d10/12 roll for hit pionts that are added are that players skill at making blows glance, rolling with the punch etc. example A 10th level fighter with a 18 con and 10d10 of hit pionts for lets say a total of 100 hit pionts. Would have 40 pionts from his con bonus and 60 from his rolls. #1) no matter what level a blow that causes half your existing hit pionts will force pc to make fort save or lose next action. We dont do the 50 hit points in 1 blow = you might die. Because that rule does not take into account the total hit pionts of the player. If he has 200 hit pionts or 51.....there is a big difference. #2) This sample 10th level fighter would have 40 pionts from con bonus, this 40 represents his tough guy hit pionts. the other 60 from the rolls is his skill to move out of the way. When he takes a total of 61 pionts he is now noticable jacked up, and he aint dodging any more he is obviously injured and getting more injured per blow. The blows he was moving out of the way of he is now getting hit solidly by. All other classes play by normal D&D rules, they start getting jacked up the first hit against them. Thorncrest [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Healing too powerful?
Top