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General Tabletop Discussion
*Pathfinder & Starfinder
Healing touch: warlock-like cleric tweak
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<blockquote data-quote="Zeven" data-source="post: 3503589" data-attributes="member: 51974"><p>I like your suggestion! However, my intention is to make it an unlimited ability. Otherwise, the difference between it and using normal healing spells would be small.</p><p></p><p>Basically, I am wondering whether the d&d designers assumed that parties normally heal hp completely between encounters. I presume they did, because healing hit points is incredibly cheap. If so, this ability would simply speed up the process (and be even cheaper; if problematic, I could reduce the treasure somewhat). </p><p></p><p>On the other hand, if it is assumed that parties struggle onward with little hit points left, I can applaud my players for their ingenious (but rather boring) use of <em>cure light wounds wands</em>, and wonder what other DMs did to make sure their players are not at 100% of their hit points at the start of every encounter due to their 5 <em>cure light wounds wands</em>, while still keeping basic assumptions of 3rd edition intact (craft your own magic items and wealth by level guidelines).</p></blockquote><p></p>
[QUOTE="Zeven, post: 3503589, member: 51974"] I like your suggestion! However, my intention is to make it an unlimited ability. Otherwise, the difference between it and using normal healing spells would be small. Basically, I am wondering whether the d&d designers assumed that parties normally heal hp completely between encounters. I presume they did, because healing hit points is incredibly cheap. If so, this ability would simply speed up the process (and be even cheaper; if problematic, I could reduce the treasure somewhat). On the other hand, if it is assumed that parties struggle onward with little hit points left, I can applaud my players for their ingenious (but rather boring) use of [i]cure light wounds wands[/i], and wonder what other DMs did to make sure their players are not at 100% of their hit points at the start of every encounter due to their 5 [i]cure light wounds wands[/i], while still keeping basic assumptions of 3rd edition intact (craft your own magic items and wealth by level guidelines). [/QUOTE]
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Healing touch: warlock-like cleric tweak
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