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Healing with Fewer Dead Heroes?
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<blockquote data-quote="Old One" data-source="post: 2255122" data-attributes="member: 83"><p>Heap,</p><p></p><p>How about having the healing convert L to NL, then become less effective on healing the non-lethal. For instance, a PC with 5 L and 5 NL damage that receives 2d8+4 (~ 13) would have the 5 L converted to NL, but then the effectiveness of the healing is cut in half, so the last the PC would be left with 6 NL damage (13 - 5 L conversion = 8/2 NL healing = 4 NL healing; 10 NL - 4 NL healing = 6 NL remaining).</p><p></p><p>The rationale is that the magic can only do so much...then it is up to the body to finish the job. Of course, a second application of the same power spell would finish up the healing or the PC could rest an hour or two.</p><p></p><p>Another way to do it would be to have the spell convert L to NL first (using up a portion of the healing) and then heal any NL from the balance.</p><p></p><p>A heavily armored PC that had taken 6 L and 15 NL gets hit with the same spell as above (2d8+4 ~ 13 points). The spell first converts any L to NL (13 - 6 L conversion = 7 healing points left over). The PC now has 21 NL damage, against which the remaining 7 healing points are applied against, leaving the PC 14 NL damage.</p><p></p><p>The first way may nerf it too much...and both ways involve some extra book keeping.</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2255122, member: 83"] Heap, How about having the healing convert L to NL, then become less effective on healing the non-lethal. For instance, a PC with 5 L and 5 NL damage that receives 2d8+4 (~ 13) would have the 5 L converted to NL, but then the effectiveness of the healing is cut in half, so the last the PC would be left with 6 NL damage (13 - 5 L conversion = 8/2 NL healing = 4 NL healing; 10 NL - 4 NL healing = 6 NL remaining). The rationale is that the magic can only do so much...then it is up to the body to finish the job. Of course, a second application of the same power spell would finish up the healing or the PC could rest an hour or two. Another way to do it would be to have the spell convert L to NL first (using up a portion of the healing) and then heal any NL from the balance. A heavily armored PC that had taken 6 L and 15 NL gets hit with the same spell as above (2d8+4 ~ 13 points). The spell first converts any L to NL (13 - 6 L conversion = 7 healing points left over). The PC now has 21 NL damage, against which the remaining 7 healing points are applied against, leaving the PC 14 NL damage. The first way may nerf it too much...and both ways involve some extra book keeping. ~ OO [/QUOTE]
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Healing with Fewer Dead Heroes?
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