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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Without a Cleric....
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<blockquote data-quote="dvvega" data-source="post: 1239010" data-attributes="member: 524"><p>As many have mentioned, there are at least 4 classes with cure spells on their spell lists. A wand of CLW is the most cost-effective way to handle healing amongst a non-clerical party.</p><p></p><p>The alchemical salve is 50gp for 1d8, expensive, however in low-magic it would be worth it to have on hand. One note is that it takes a full-round to heal, so it wouldn't save someone on -9 (depending on timing).</p><p></p><p>It would really depend on what you mean by low-magic. If you mean removing clerics from the world (they being rare or something) then the above comments are valid. </p><p></p><p>If you are removing all magic to NPC status (sort of like a Lankhmar-esque world) where there were no clerics, but Black/White Wizards which filled the role of Wizard and Cleric then either up the healing rate to something like 1 hp/level per day no matter what, double if resting.</p><p></p><p>One thing you MUST be aware of however is the lack of restoration spells that will occur with no clerics. Ability damage will be much more dangerous if it is permanent.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1239010, member: 524"] As many have mentioned, there are at least 4 classes with cure spells on their spell lists. A wand of CLW is the most cost-effective way to handle healing amongst a non-clerical party. The alchemical salve is 50gp for 1d8, expensive, however in low-magic it would be worth it to have on hand. One note is that it takes a full-round to heal, so it wouldn't save someone on -9 (depending on timing). It would really depend on what you mean by low-magic. If you mean removing clerics from the world (they being rare or something) then the above comments are valid. If you are removing all magic to NPC status (sort of like a Lankhmar-esque world) where there were no clerics, but Black/White Wizards which filled the role of Wizard and Cleric then either up the healing rate to something like 1 hp/level per day no matter what, double if resting. One thing you MUST be aware of however is the lack of restoration spells that will occur with no clerics. Ability damage will be much more dangerous if it is permanent. [/QUOTE]
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Healing Without a Cleric....
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