Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Without a Cleric....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beholder Bob" data-source="post: 1242069" data-attributes="member: 12866"><p>What type of low magic world are you going for? My own game is low magic, so there are few classes available with healing, let alone magic items such as potions and wands. The method I use are a limited number of quasi-magic (more amazing then magic) alchemical and herbal concoctions:</p><p></p><p>30 gp, 25 DC Alchemy <u>Healing Salve </u> This sticky green paste requires a full round to rub into a wound, healing 1d4 damage. A creature can benefit from this only 1/day. This is weaker then tome & blood alchemical healing item, but the one they list is practically a potion of healing (it heals 1 hp less, but is much cheaper to make!!)</p><p></p><p>15 gp, 17 DC Herbalism <u>Healer's Kiss Ointment</u> When this green ointment is applied with a successful stabilize check, it heals a creature at negative HP's by 1 HP damage, but more then 1 treatment a day causes 1 temporary CON damage per extra application. </p><p>35 gp, 22 DC Herbalism <u>Healing Paste</u> This blue paste is rubbed into a creatures wound, healing 1d6 HP. A creature can benefit from this only 1/day. </p><p>50 gp, 20 DC Herbalism <u>Healing Broth </u> This sweet juice fills a mason jar aids the body to heal itself after sleeping 8+ hours, healing them HP = their HD.</p><p></p><p>Other then that - I do allow the healing skill to be used to increase the minimum amount healed from spells, salve, paste, and ointment:</p><p></p><p>Healing: can be used to enhance magic or psionic healing, taking 1 full minute per die of healing with item, spell, ability, or psionic power – to increase the minimum number rolled with the healing. Both subject & healer are prone & provoke attacks of opportunity. A natural 1 results in minimal healing results (as if all 1’s were rolled). The new minimum may never exceed the die type rolled.</p><p></p><p> DC 20 1 becomes a 2</p><p> DC 25 1-2 becomes a 3</p><p> DC 30 1-3 becomes a 4</p><p> DC 35 1-4 becomes a 5</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1242069, member: 12866"] What type of low magic world are you going for? My own game is low magic, so there are few classes available with healing, let alone magic items such as potions and wands. The method I use are a limited number of quasi-magic (more amazing then magic) alchemical and herbal concoctions: 30 gp, 25 DC Alchemy [U]Healing Salve [/U] This sticky green paste requires a full round to rub into a wound, healing 1d4 damage. A creature can benefit from this only 1/day. This is weaker then tome & blood alchemical healing item, but the one they list is practically a potion of healing (it heals 1 hp less, but is much cheaper to make!!) 15 gp, 17 DC Herbalism [U]Healer's Kiss Ointment[/U] When this green ointment is applied with a successful stabilize check, it heals a creature at negative HP's by 1 HP damage, but more then 1 treatment a day causes 1 temporary CON damage per extra application. 35 gp, 22 DC Herbalism [U]Healing Paste[/U] This blue paste is rubbed into a creatures wound, healing 1d6 HP. A creature can benefit from this only 1/day. 50 gp, 20 DC Herbalism [U]Healing Broth [/U] This sweet juice fills a mason jar aids the body to heal itself after sleeping 8+ hours, healing them HP = their HD. Other then that - I do allow the healing skill to be used to increase the minimum amount healed from spells, salve, paste, and ointment: Healing: can be used to enhance magic or psionic healing, taking 1 full minute per die of healing with item, spell, ability, or psionic power – to increase the minimum number rolled with the healing. Both subject & healer are prone & provoke attacks of opportunity. A natural 1 results in minimal healing results (as if all 1’s were rolled). The new minimum may never exceed the die type rolled. DC 20 1 becomes a 2 DC 25 1-2 becomes a 3 DC 30 1-3 becomes a 4 DC 35 1-4 becomes a 5 :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Without a Cleric....
Top