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Healing Without a Cleric....
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<blockquote data-quote="AuraSeer" data-source="post: 1243016" data-attributes="member: 1331"><p>From the players' side of the table, that looks like a pretty crappy attitude to have.</p><p></p><p>When no one is willing to play a healer, the party won't include one, and will be much more fragile. Any DM who fails to take that into account is just being an ass. If you don't make healing items more than usually common, or at least allow extra downtime for natural healing, your whole party will quickly die off through attrition. You won't keep many players that way.</p><p></p><p>The whole point of the game is for everybody to have a good time. Sticking to the books is fine, but not if it interferes with the fun. Following standard game balance at the expense of your players' enjoyment is the mark of a pedant, not of a good DM.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1243016, member: 1331"] From the players' side of the table, that looks like a pretty crappy attitude to have. When no one is willing to play a healer, the party won't include one, and will be much more fragile. Any DM who fails to take that into account is just being an ass. If you don't make healing items more than usually common, or at least allow extra downtime for natural healing, your whole party will quickly die off through attrition. You won't keep many players that way. The whole point of the game is for everybody to have a good time. Sticking to the books is fine, but not if it interferes with the fun. Following standard game balance at the expense of your players' enjoyment is the mark of a pedant, not of a good DM. [/QUOTE]
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Healing Without a Cleric....
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