Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Without Surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Essenti" data-source="post: 5845185" data-attributes="member: 100205"><p>What I have been working on lately is adding bloodied/wounded system to my game. I have two sub scores below hit points: bloodied and wounded, both begin at 1/2 your hit points at level 1, but your armor's defense bonus is added to your wounded score. The wounded score improves by 1 point two levels. (so it is effectively 1/2 starting hit points + armor + 1/2 level)</p><p></p><p>Basically, a character gains an actual wound any time they receive damage that meets or exceeds their wounded score. Any damage received that qualifies as a wound cannot be healed except through magical healing or bed rest. A wounded character is weakened, save ends.</p><p></p><p>I use bloodied for allowing different classes to unlock certain abilities, but the wound system was put in place so I could easily determine when damage actually hurts a character outright. Taking damage equal to the wounded score is a light wound, which is noted as a single wound mark. Taking twice the damage is a serious wound worth two marks, thrice the damage a critical wound worth three marks. Each mark reduces a characters max hit points by 4 points per wound until the wound is healed. </p><p></p><p>A cure light wounds spell can only remove a single wound per casting, cure serious wound removes two wounds, cure critical three wounds. The cure series spell also heals the lost hit points.</p><p></p><p>A heal check can reduce the number of wounds by one (bone is set, gash is stitched back up, burns are covered, etc), but it cannot reduce the wound marks to zero, nor does it recover any hit points, only rest or magical healing can do that. </p><p></p><p>I also have a second wind in the game, characters can use that once per fight to recover some hit points that did not qualify as a wound. And I have some classes with features that allow them to inspire their allies who can take a second wind that round even if they've already used theirs. But this type of abstract hit point recovery doesn't affect wounds.</p><p></p><p>Right now it's a bit too gritty at low levels, so I've got a bit of work to do on it as it's still riding the edge of a death spiral. I might add a constitution check to see if the damage becomes a wound or not... dunno.</p><p></p><p></p><p>Quick summary:</p><p></p><p>Hit points are abstract unless the damage exceeds the characters wounded score at which point they take a wound, they are weakened (save ends). A wound reduces a character's max hit points by 4 per wound. Wounds can only be healed through magical healing or bed rest. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Essenti, post: 5845185, member: 100205"] What I have been working on lately is adding bloodied/wounded system to my game. I have two sub scores below hit points: bloodied and wounded, both begin at 1/2 your hit points at level 1, but your armor's defense bonus is added to your wounded score. The wounded score improves by 1 point two levels. (so it is effectively 1/2 starting hit points + armor + 1/2 level) Basically, a character gains an actual wound any time they receive damage that meets or exceeds their wounded score. Any damage received that qualifies as a wound cannot be healed except through magical healing or bed rest. A wounded character is weakened, save ends. I use bloodied for allowing different classes to unlock certain abilities, but the wound system was put in place so I could easily determine when damage actually hurts a character outright. Taking damage equal to the wounded score is a light wound, which is noted as a single wound mark. Taking twice the damage is a serious wound worth two marks, thrice the damage a critical wound worth three marks. Each mark reduces a characters max hit points by 4 points per wound until the wound is healed. A cure light wounds spell can only remove a single wound per casting, cure serious wound removes two wounds, cure critical three wounds. The cure series spell also heals the lost hit points. A heal check can reduce the number of wounds by one (bone is set, gash is stitched back up, burns are covered, etc), but it cannot reduce the wound marks to zero, nor does it recover any hit points, only rest or magical healing can do that. I also have a second wind in the game, characters can use that once per fight to recover some hit points that did not qualify as a wound. And I have some classes with features that allow them to inspire their allies who can take a second wind that round even if they've already used theirs. But this type of abstract hit point recovery doesn't affect wounds. Right now it's a bit too gritty at low levels, so I've got a bit of work to do on it as it's still riding the edge of a death spiral. I might add a constitution check to see if the damage becomes a wound or not... dunno. Quick summary: Hit points are abstract unless the damage exceeds the characters wounded score at which point they take a wound, they are weakened (save ends). A wound reduces a character's max hit points by 4 per wound. Wounds can only be healed through magical healing or bed rest. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Without Surges
Top